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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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screen shots then please .
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#2 | |
Canadian Wolf
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#3 |
Ace of the deep .
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Maybe a sticky thread needs to be started for listing of hardcoded bugs for Sh4 so that they might get fixed in a patch . No i dont have the game but some organisation would be nice instead of rambling on all over the forum , which is what will happen .
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#4 |
Ace of the deep .
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Does SH4 support AA on your system ?
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#5 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#6 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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And so it begins.
hands Gizz the fire extinguisher |
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#7 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#8 |
Torpedoman
![]() Join Date: Apr 2002
Posts: 112
Downloads: 22
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I'm going to assume he's pulling our legs until he presents proof. You can't just come here and basically say you're the only one on the forum who has SH4 and not offer any proof/serious details. Come on...
Tell me, does anti-aliasing work or not? |
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#9 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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There's nothing really absurd about a merchant ship taking 50 shells and surviving. Unless you aim for the waterline, all you'll do is punch holes in the superstructure. And sinking a tanker in ballast can be ridiculously hard. There were a few instances of Japanese tankers taking five or six torpedoes and remaining afloat and in towable condition.
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#10 | ||
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
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![]() Go on, prove me wrong. ...and please don't use a black font next time. I know, I can just highlight it, but it's an unnecessary pest. |
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#11 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Ya post some screens. Someone always likes to come to forums to say they have something (and have made very clever forgeries). But really don't.
And if you do have in, think the store in sweeden jumped the gun. |
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#12 |
Ace of the deep .
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I think i have been caught hook line and sinker so to speak !!!!!!!!!!!!
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#13 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
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Indeed, some proof that you actually have it would do quite nicely.
And, I have to agree that those "bugs" don't really sound like bugs to me. • Sound bugs exploding that continuous after the ship is gone done under the surface. I do believe this is realistic, and is also in SHIII. • Pounding a merchant vessel by the deck gun with over 50 shells in very close proximity without the ship is blown to smiter ins. Doesn't sound like a problem to me. I already deal with this on a daily basis in GWX. • Or putting five (5) torpedos in a tanker that is semi submersibeld and it stills a float!!. Se above comment. • Or just like that your diesel fuel is running out like if there is a gigantic hole in your ship, without any enemy ship in any range. This may be a bug, but I'll hold off until wednseday to pass judgment. • Check out the “Default key command” leflet, they have forgot Heading to view and view to heading on the keyboard layout, a mishaps probably. Not exactly an ingame issue/bug. • The mission editor have, as usual no manual. If it's anything like SHIII's editor, then I don't see this as that big of an issue. |
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