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#1 | |||
Eternal Patrol
![]() Join Date: Dec 2006
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![]() Quote:
Quote:
time filter to the month your mission is in. units will show red blue or green as per their dispositions on relevant dates. I have never read the bit about AI Units or groups having to be at any distance mine often spawn within 1000 m for single units or most often 3000 for Surface groups or convoys. Quote:
Random Generated Groups can be set to make either defined or random units and spawn them as fast as once an hour or assumably 96 hrs but it may be more for the max. They can also enter on a certain date and leave on a certain date. You would use these to make main convoys not historical recreations. |
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#2 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
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Sorry, we say often KO (Knock Out) in french. I mean broken.
Did-you tryed practically what you explain ? Because myself, I was never able to obtain a triggered spawn. Unit or Group are immediately in action, whatever you do with the time filter. Look in the stock "Malta" mission. Like it is designed, the SunderlandMKIII aircraft is supposed to spawn only if your sub trigger it, by entering into a zone. But it does not work at all. The aircraft is in action from the begin of the mission. You can test this by diving your sub with engines stopped (to not be detected), then go outside (F12) and use x32. You will see it passing over the camera at regular interval. ACS |
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#3 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
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Eureka !!!
I was finally able to spawn a vessel by a trigger: Function Spawn is, in fact, a way to anticipate the "Entry date & time". This mean the "Entry date & time" must be defined in the future, relatively to the "Mission start date & time" defined in "Parameters". But to occur, IT IS TRUE that the distance between the unit or group to spawn and the human controlled vessel, MUST BE of ABOUT 30 Km !!! Otherwise spawn DO NOT OCCUR unless this condition become true. Was difficult to determine & check. To found a location, with free camera, at such a distance is not easy. Finally I used a chain of small fishboats to guide me to the place. I suppose the "Delete" function is a way to anticipate the "Exit date & time" in the same manner, but I do not test it for now. Hope these explanations will allow other mission designers to not loose all the time I lost myself on this, to finally found how it work. Shame on UBISoft for the documentation of this Mission Editor. ACS |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
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Ive made many Random groups that spawn much much closer
but I havent used triggers much that im afraid is for a little later. mission building is its own art. like skinning or hexediting but in mission building the medium for the artist is timing. MM |
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#5 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
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Yes, but you probably don't use the function "Update instance > spawn" to generate "random groups". You just use the function "Add random generated group". So, this is simply a different feature with different behaviors.
ACS |
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#7 |
The Old Man
![]() Join Date: Apr 2007
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Hi ACSoft,
would you please be so kind and explain what "trigger" you're talking about? Do you really trigger the spawn of an unit by reaching a zone or completing an objective? Or is it a "time trigger" by entry date and time? Would you mind to post or send a small example? Regards,
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