![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Mar 2007
Posts: 34
Downloads: 41
Uploads: 0
|
![]()
Dunno if you guys have seen that long interview with the dev team yet but i swear in one of the shots i saw a torpedo hit the side of a ship at an angle of approx 5 -10 degrees and the torpedo detonated. I wasn't sure if it was a magnetic or impact but from GWX mod (and yes i know they were german torpedoes) if i tried using impact pistols at any angle below 30 degrees i could be sure that they'd just bounce.
I worried that the torpedoes might have too high a sensitivity. But hey! if it's a magnetic goin under the ship, then mayb there's no need for worry ![]() |
![]() |
![]() |
![]() |
#2 | |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | ||
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
|
![]()
plus the magnetic exploders where all hand crafted for each individuel torpedo and there for parts could not be swopet easaly if thay where found to be folty, also the magnettic exploders where also "configured" for the magnetic feald at the torpedo factorys and thay where not alowed to "ajust" them any where from the factory's to theme hitting the targets, which wood have corsed a huge ammount of the prematures that where incounted after fireing.
__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|