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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
Uploads: 0
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![]() Quote:
On full-moon nights, or very clear nights with stars, you can make out targets at maybe 2000-3000 yards, but probably not well enough to make a decent attack. More just blobs. Games have always made a lot out of moon-no-moon conditions, and the moon does put out a lot of light, but starlight shouldn't be underestimated. I've been on a darkened bridge hundreds of miles from land (no runnning lights) and the Milky Way was bright enough to read dials by. I've never come close to that kind of sky on land, even in mountains. It was spectacular. WWII night surface attacks were the norm, but games, all the way back to Silent Service, have had a hard time making the trade-off between monitor capabilities and detection range circles. WWII patrol reports tell of US subs being well inside 1000 yards and remaining undetected, but games commmonly have detection ranges far outside that band. As far as U-boat scopes they were very good, but if there's no light source no scope is going to work no matter how great the optics. It can only collect what light is there. That said, a PC monitor is never going to accurately recreate what your eye can see, especially in the area of depth perception. |
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