![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
|
![]()
If the game is anywhere near reality, the sub should see smoke long
before it sees any ships..... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
|
![]()
Exactly, the SH3 engine didn't allow for AI spotting of smoke, only when the ship itself came into view. Would be nice to see that change.
__________________
What? Behind the rabbit? |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|