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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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**Released**
Longer Repair Times Super LITE v1.32 mod 'LRT' for use with NYGM 2.2 mod modded by Nvdrifter -------------------------------------------------------------------------------------------------------------- The goal of this mod is to hopefully make SH3 more realistic, challenging, and dangerous. Main features of Longer Repair Times Super LITE v1.32 mod include: a) Much longer U-boat repair times than vanilla SH3- This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 15 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life. b) Much slower U-boat compartment flooding times- This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding. -------------------------------------------------------------------------------------------------------------- What's new in this version of Longer Repair Times Super LITE Mod v1.32 : -updated all LRT files to be compatible with NYGM v2.2 -much shorter repair times than previous version due to playability concerns. Expect heavily damaged equipment to be repaired in about 12-16 hours instead of the previous 48-72 hours. This was calculated with a fully rested repair crew. I'm really not a big fan of NYGM, but I went ahead and released a light version of LRT 1.32 for it. I know there's still a lot of players out there who use NYGM. ![]() This version only contains longer repair times and slower compartment flood times. It changes nothing else. It's less filling. ![]() Download here: http://hosted.filefront.com/aragorn155 |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Thankyou
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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I really want this mod, but couldn't find it posted at
http://hosted.filefront.com/aragorn155/ (the place listed on the first post). Has it been moved? Anyone know where i can get it? |
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#4 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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I can still see and download it under this link. Look in File Directories/SH3_Mods.
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#5 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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wow....har...i had a senior's moment there. Got it now - thx.
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#6 |
Stowaway
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This mod is great, a missing piece in my immersive collection. Now it is really hard. But can't use it with GWX3... I want start my campaign for the 4th time. When reloading a game there is a problem with a damaged boat. For a long time it was simulating damage (braking glass etc) but it was ok than (surface). Everything repaired as it was a scratch. When I ordered crash dive... good bye at 30m... Don't even think about loading underwater!
Don't know how to adapt it to GWX3. As I compared cfg's there are a lot of changes not only to damage related things. Don't know which are from GWX2. I'd love to use it but sorry. Same thing with real battery life. U boat behavior is bad, wakes are bad etc. So I'm sentenced for stock gwx for now. |
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#7 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Somehow it doesn't seem to have changed anything on my 1.03 installation. A freighter shot at my deck gun the other day - the crew was gone but the gun only had "yellow" damage and was repaired within minutes.
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