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Old 03-05-07, 01:42 PM   #1
Koranis
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Yeah, Silent Hunter series needs a nuclear sub sim badly. I want a Typhoon or a Los Angeles! Stay submerged for months! And have not to worry about the batteries go out!
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Old 03-05-07, 01:57 PM   #2
TDK1044
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Quote:
Originally Posted by Koranis1979
Yeah, Silent Hunter series needs a nuclear sub sim badly. I want a Typhoon or a Los Angeles! Stay submerged for months! And have not to worry about the batteries go out!
Where's the fun in that though? The problem with modern day sub sims for me is that it's mostly a technological war where missiles are fired from hundreds of miles away. What I love about the Silent Hunter series is the fact that it really was a game of cat and mouse in WWII.
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Old 03-07-07, 11:51 AM   #3
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Quote:
Originally Posted by TDK1044
Quote:
Originally Posted by Koranis1979
Yeah, Silent Hunter series needs a nuclear sub sim badly. I want a Typhoon or a Los Angeles! Stay submerged for months! And have not to worry about the batteries go out!
Where's the fun in that though? The problem with modern day sub sims for me is that it's mostly a technological war where missiles are fired from hundreds of miles away. What I love about the Silent Hunter series is the fact that it really was a game of cat and mouse in WWII.
I'm with you on this.

The reason i've stayed away even from very good, very realistic and very immersive flight sims like Falcon 4.0 is simply because modern warfare technology makes games/simulators rather dull. The technology of modern warfare lacks the former aggression, skill and cunning that earlier techonology required form the operator. I'm very new to the sub sim world (only a few months) and I don't know how much WW1 subs had a part to play in combat but i imagine that it was alot more than anything post 1950.
Keep it in ye olde days. Let me line up my torpedoes and keep my fingers crossed waiting for the explosion. Far more fun than clickin on a map, launchin a nuke and waiting for the world to end.
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Old 03-07-07, 01:22 PM   #4
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Cold war 100%.

I also hope for a Jule Verne / Nautilus type of game, that is not for kiddies.

Something like Silent Hunter plus RPG elements plus searching treasures etc ..

Or wait .. a sailing / pirate game with this engine!
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Old 03-05-07, 01:58 PM   #5
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I'd like to see the SH3/4 engine reengineered from scratch. Build it with proper multithreading, DX10 and other enhancements--then take us back to the Atlantic during WWII.

Oh, and most importantly; all this development would take place during a reasonable development schedule and not some restricting accelerated development cycle as with SH4 (give the devs the room they need to breath and be creative).

In reality, if the game engine kept being reengineered to exploit technological advancements, you could keep the sub sim in the WWII theatre indefinitely.
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Old 03-05-07, 02:11 PM   #6
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Quote:
Originally Posted by flintlock
I'd like to see the SH3/4 engine reengineered from scratch. Build it with proper multithreading, DX10 and other enhancements--then take us back to the Atlantic during WWII.

Oh, and most importantly; all this development would take place during a reasonable development schedule and not some restricting accelerated development cycle as with SH4 (give the devs the room they need to breath and be creative).

In reality, if the game engine kept being reengineered to exploit technological advancements, you could keep the sub sim in the WWII theatre indefinitely.
That would be great indeed I hope it comes to live some day... anyway, I'm eagerly waiting for SHIV.
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Old 03-05-07, 02:24 PM   #7
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I like where flintlock is going with this but, let's think out of the envelope and combine SH-3 ,SH-4 and Destroyer Command so you can play surface or sub anywhere in the world and any country. Oleg Maddox did it with
IL2 series and Pacific Fighters. We all keep asking. The squeaky wheel
gets the most oil .
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Old 03-05-07, 02:48 PM   #8
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You know, I think these "every campaign in one game" notions are unlikely to come true. I think the opposite may happen - because of the enormous complexity of coding the ultra-high levels of realism and detail that simulation games now have, I think that in future they may actually get more narrow in scope rather than broader.

Otherwise the development lead times would be huge and probably the costs would be too high for a genre that is still a niche market at best...
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Old 03-05-07, 02:50 PM   #9
sh3rules
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I'm hoping: SHV = Japanese subs or Germany revisited. Hopefully all sides. How about more interaction between your sub and the outside forces? Call in a Type 34 or an Admiral Hipper for help? I don’t know if this is realistic or not, but it sounds like fun.
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Old 03-05-07, 03:07 PM   #10
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Or a official patch for SH4 that gives you a 688i sub as a unlockable bonus

Wouldnt that be fun :hmm:

Single surface to ship tomahawk would sure make short work of yamato
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Old 03-05-07, 03:26 PM   #11
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I've often wondered why a company, after producing a quality sub sim, doesn't apply part of their software code to a totally different naval sim. For example, it appears that in SH4 Ubi has designed a great engine for depicting the oceans and coastlines of the world. Why waste this effort? Why not create another sim, but in a totally different era, such as the age of sail? You have the "world" already created; build on it by creating man of wars, 74-guns ships of the line, sloops, etc. Sure, the gameplay, AI, models, etc, would be very different between these two eras, but they both operate in the same medium, so why not try to recoup your investment by creating and selling another game? I know many people loved playing Man of War II, which came out in 1999, and would love to see such a game updated with SH3/4 graphics.
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Old 03-05-07, 03:11 PM   #12
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Very doubtful SHV will be an "all in one" type game covering the Pacific, Atlantic, et al. Nor do I see an modern subsim coming on line in the Silent Hunter series. We have a modern subsim, already, don't we? It's called Dangerous Waters. What can SHV add to that...? Yet another drug cartel to take out? Another fictional war between nation-states? Well, okay, if we must.

As for the future I'm willing to bet if there's another Silent Hunter it will be a brand new engine and the game play will cover the Atlantic Battle once more. The sales on that were great if SH3 is any indication (and they were) and with a new engine a company can tap into that market once again.
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Old 03-05-07, 03:29 PM   #13
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Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by flintlock
I'd like to see the SH3/4 engine reengineered from scratch. Build it with proper multithreading, DX10 and other enhancements--then take us back to the Atlantic during WWII.

Oh, and most importantly; all this development would take place during a reasonable development schedule and not some restricting accelerated development cycle as with SH4 (give the devs the room they need to breath and be creative).

In reality, if the game engine kept being reengineered to exploit technological advancements, you could keep the sub sim in the WWII theatre indefinitely.
That would be great indeed I hope it comes to live some day... anyway, I'm eagerly waiting for SHIV.
I would hate to see it go out of WW2. There is still so much that could be done and built\expanded upon. After WW2, only if settings ( realism ) were set similar to the Silent Hunter series, with a dynamic campaign.
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Old 03-05-07, 03:36 PM   #14
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They can go back and do the Atlantic again.
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Old 03-05-07, 03:40 PM   #15
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SH needs to stay in the pre-45 era. The only other decent idea is a WWI boat, which would probably be pretty fun, esp. if the game modeled massive hits for not following cruiser rules at certain times, and included Q ships and such.

The older boats are just better at simming. I enjoyed playing 688 when it would still work on whatever was the os for the week, but that just wasn't as much fun as watching ships through a periscope and shooting torpedoes at it. Watching the sonar fall on 688 isn't as much fun as listening to headphones on a creaky old type II.

The new boats are a different genre than the Silent Hunter series. The only thing that we really are missing is a DC 2, which is not something that I am keeping my fingers crossed about. A new DC would stike me as something for a real niche gamer crowd, unless it had neat stuff like shore bombardments and chasing ghouls around the deck with a shot gun....
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