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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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![]() Quote:
by playing silent service and reading Undersea victory as my first text on the subject as a History book it had the virtue of reading better than most fiction. However I became enthralled with the subject and both Campaigns were Incredibly titanic. Gargantuan efforts the whole thing is incredible to discover and Although I started On the american campaign I cant limit myself to just it. The story of the Battle of the Atlantic is amazing as a subject unto itself also thats what makes the whole study of early submarine warfare so good the wealth and richness and depth of it. there are so many aspects that influenced the outcomes of the Three major strategic sub campaigns of History. in short. SH5 should have Alled and Axis Driveable subs and surface ships AI subs and surface ships and be available from 1937 from 1946 World wide with US, UK, Cdn,Italian,French, German, Russian, Japanese Chinese,Brazilian, and other Home playable combatant countries this would be a plus for Ubi as it would only have to pay for one dev to cover the both markets Destroyer guys and sub guys. doubling sales and lowering overhead and it would pull the genre out of enland and make it a Global game, Further Campaigning online would be much improved. including built in VOIP interceptable radio. with an SDK released as the gold edition bonus prize. player and AI weaps should be interchangeable Torpedo bombers are essetnial. MM wadda ya think..................................... [edit] ooopps I forgot to include the flyboys. That would be cool online a player captain of a carrier ordering a player pilot off the deck to respond to a player sub spotted by an ai convoy and player frigates detaching to the contact. yeah I can see it now!. |
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