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#1 |
CINC Pacific Fleet
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I have been doing gun tests here & next thing, no ammo, I have reinstalled the second time, now all ok, I think it had something to do with the zones.cfg file?
![]() The shipping I was referring to is the traffic, in 4 days a coastal tanker is all I had come across! ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-27-07 at 06:15 AM. |
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#2 |
CINC Pacific Fleet
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What is going on (in GWX), when going to Accademy - Artillery, then place 3 men to the deck gun, man them manually, there is no ammo, If I set the men to fire automaically they have the magic touch & fire away, then if I man the guns manually the ammo is there!!
![]() Could someone else do a test please, I don't want to keep searching for a problem that I created if it is a fault with GWX! ![]() Thanks. Edit: What I was origionally testing for, damage caused by deck gun, is still there, shell zon has no effect, I fired 60 shells into a coastal merchant & still couldn't destroy it! ![]() ![]() ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-27-07 at 06:17 AM. |
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#3 |
CINC Pacific Fleet
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Summing up, I have edited the following:
Shells.zon zones.cfg guns.zon GUNS_SUB.zon None of these seem to have any effect on the damage to a ship, a coastal tanker will still take around 60 shots to sink and a C2 around 100 shells!! ![]() ![]()
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Sub captains go down with their ship! |
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#4 |
Chief of the Boat
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If your installation is faultless there should be absolutely no problem with sinking merchants......in fact some people might say it's quite easy. I would suggest you aim below the waterline along the length of the hull to simulate flooding in as many compartments as possible
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#5 | |
Navy Seal
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Oh, shoot, did you remember to remove the backup copy that mini-tweaker makes each time you edit a file. The changes will not work with the backup in the same folder.
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#6 |
CINC Pacific Fleet
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Thanks
Jim, I have actually installed 3 times now & all are the same, & I always aim just below waterline, so that you see an explosion as well as sea spray.
![]() Dan, Since I have tried everything else It is probably the ship zon file, the testing I did was to use JSGME testing with various stock SH3 1.4b files, but I didn't know about a backup in the same folder will cause the new edited version not to work, so even though it's a different name the game will still go for the old one? - Crazy!! ![]() Do you know how I can edit the zon file, in particular the hit points? ![]() Thanks again for the help guys! ![]()
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#7 | ||
Navy Seal
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Quote:
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#8 |
CINC Pacific Fleet
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Ah .... so VonHelsching is to blame for all my frustrations!
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#9 | |
Admiral
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C2 100 shells ? fire 10-30 shells below the water line and it will sink |
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#10 |
XO
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Realised after several abortive and frustrating attempts at the Naval Artillery mission that my mistake was firing until I got the " she's going down" message.
With the new damage model in GWX, the target has often taken critical damage much earlier...maybe after as few as 5 or 6 waterline hits... and will sink if given enough time. Have given up trying to fire the gun myself, now delegate this to 1WO and the gun crew. I just concentrate on observing the results and steering the vessel into a reasonable range - 1000/1500 metres seems OK. If the target shows any signs of slowing, listing, or settling down at bow or stern, I instruct WO to cease fire. Then change to another target (if one is in range) or go after it if isn't. This works just fine and I never fail to sink all 5 targets...sometimes with as many as 40 (or more), shells left in the magazine, Last edited by Cheapskate; 02-27-07 at 08:22 AM. |
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#11 | |
Eternal Patrol
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it just seems like you havent clicked on the ammo icon like they said. you should be working |
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#12 |
XO
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Yes MM, I reckon you're right there
![]() Seem to remember that I had to click on the shell to get any ammo.. but that was a while ago. I only tried using the gun myself about twice before realising that the gun crew got better results than I did. They did miss more but seemed to get more decent waterline shots in. The "wait and see what happens" technique works in exactly the same way with torpedos.... although I do still fire them myself. If you can get about 6 telling shots home with the gun, or a torpedo hit or two, chances are something favourable is going to happen. The target will almost definitely slow down and become a straggler. Maybe it'll stop or, if you're really lucky, sink. Anyhow, Reece why the devil were you doing surface gunnery with DDs in the offing?? Wouldn't catch me doing that :rotfl: |
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#13 |
Eternal Patrol
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Thats the other thing reece back as long ago as Silent service on 8 bit nintendo I would put in a single fish to soften the target and finish with
guns as a major technique of ammo extension I just never think about it anymore. |
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#14 |
CINC Pacific Fleet
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Unless it's rough seas then 2 fish!
![]() About the ammo, right through SilentHunterIII, on a campaign, I have never had to click on ammo before, it always worked, maybe this is only in Artillery tutorial. ![]() Cheapskate, I don't have the gods eye on and although I knew there were DD's in the area after four days & this being the only contact, I was going to sink this mother! ![]() Dan, I probably would have grabbed the wrong thing again! ![]() Thanks all! ![]()
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