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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
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I had been playing around with the idea of including an Ubertorp
but others have already done this and tweeking them isnt that hard. but I just loved the one screenie from the torpedo tests and Had nowhere else to put it so I put it here. ![]() |
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#3 |
Canadian Wolf
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Well done Mush
![]() ![]() Will watch it later and comment on it then. |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
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This video was most impressive, can't wait to download this boat!
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#7 | ||
Eternal Patrol
![]() Join Date: Dec 2006
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#8 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 197
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Hello Mush Martin,
good description and a very nice selection of screen shots you posted. ![]() I can absolutely confirm that your Überboot is quite some fun to play with! And of course it is a different experience: You feel like a destroyer with the additional ability to dive away if it should be necessary, which wasn't the case for the movie. The task force consisted only of three ships. The poor souls were outgunned! ![]() Cheers! Mr. Fleck |
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#9 | |
Eternal Patrol
![]() Join Date: Dec 2006
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on the video not only does it present Uberboot in a good light, but as discussed it points to the correct way to fight the ship. the current record is about 211 aircraft and 7 ships |
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#10 |
Eternal Patrol
![]() Join Date: Dec 2006
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A word on Feel Uberboot can be fought of course from any of the
gun stations the best gunstation to fight the ship from is the forward 37 mm however Far and Away it is actually best to fight not from a gun station but from the bridge both for the advantages of speed and situational awareness but also while under heavy air attack the sounds and sights take one back to Malta or off Okinawa with the U.S. fleet. the whole ambience is wonderful and different than that which we Kaleuns have grown accustomed to. MM Last edited by Mush Martin; 02-27-07 at 04:09 PM. |
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#11 | ||
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 197
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![]() 211 aircraft downed: This must be the "Battle of the Atlantic Turkey Shoot"... |
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#12 | |||
Eternal Patrol
![]() Join Date: Dec 2006
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Zoom zoom.............................................. .......................... |
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#13 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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add a flamethrower!
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#14 |
Canadian Wolf
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#15 |
Canadian Wolf
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My rip at the Uberboot Mod
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.
This is from the first line of that section. Little dry, but still a great technical read . I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more. As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it ![]() Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing. The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you. If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them ![]() ![]() As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep. The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread ![]() The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see. And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here. I have some screens but they pale in comparison to what is posted here. Ok I will post one. ![]() Coming right for my stern, it was intense as you can see there is another one right behind it in the distance. Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that ![]() ![]() RDP ![]() Last edited by ReallyDedPoet; 02-26-07 at 11:13 PM. |
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