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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Oct 2006
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Just set AA and AF via your graphic drivers and have those override any ingame settings. If I have both set to zero, SH3 looks similarly poor too.
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#2 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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In GRAW and Vegas, you CAN'T force FSAA. There is NO WAY to use FSAA in-game. You CAN'T force it in the driver control panel. Upon further review of the screenshots at Marinesims, ALL of the sacreenshots lack FSAA. Good Lord....Ubisoft, please tell me you didn't screw up the ability to use FSAA like you did in GRAW and Vegas! EDIT - Yep, sure looks like GRAW and Vegas alright. Turn on HDR, and BAM, no FSAA. If this is how SHIV is going to be...what a joke. For reference, turn on "bloom" on SH3 and watch the FSAA go bye-bye! I hope by "upgraded SH3 engine", they didn't really mean "POS Unreal 2 updated engine".
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 02-20-07 at 10:46 PM. |
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#3 |
Ace of the Deep
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Ahh, okay. I recall in BF2 you had to set AA via the in-game settings, as forcing AA via ATI's CCC or CP didn't work.
Let's just hope it's there and it's off in those screens for demo/performance reasons. Forever the eternal optimist, flintlock |
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#4 | |
Samurai Navy
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Location: Fresno, CA.
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My BF2 ran fine with out-of-game FSAA set (I have an Nvidia card though). I hope they didn't do this nonsense to SHIV. In GRAW and Vegas, they went for all this HDR (bloom) and other stuff it essentially disabled everybody's ability to use FSAA. Because of this, GRAW and Vegas look like, IMO, garbage. Talk about anti-climatic graphics....GRAW anyone? So far, the past 3 Ubisoft games that have come out have had this un-tuned, performance hogging, underwhelming engine. I hope SHIV doens't have this engine. If it does, then SHIV is completely ruined for me. I just don't feel immersed in a game when it is a jaggy mess everywhere I look (also, turning up the resolution to 1600x1200 doesn't really make anything look better either). ![]() (Btw....disabling the HDR in the config. files using notepad didn't fix the FSAA problem in those other games either). I'm not trying to sound like a jerk here, but I had high hopes for GRAW and Vegas and both were a HUGE letdown for me because of the lack of FSAA. Maybe I'm a graphics whore, maybe not....but I just don't like games that simply CAN'T use FSAA. These days we have superfast videocards and superfast cpus, there's no reason for development teams to use crappy engines that don't allow for FSAA. I will bump this thread until we (at least I hope I'm not alone, lol) get a definitive answer.
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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As I posted in another thread, I suspect that AA won't work with the post-processing effects shown activated in these shots.
If anyone ever tried activating the bloom feature in SH3 by pressing shift pg-up, you would have noticed any Forced AA being deaktivated. When bloom is turned off again, the AA comes back. I suspect that the post-processing effects may use a bloom effect similar to SH3, which prevents AA. We may be able to turn these effects off though. EDIT: Maybe Seth can clarify at least this one thing for us? |
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#6 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
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Are you talking about the PC versions of GRAW and R6V? If you're talking about the 360s versions, which both look much better than their PC counterparts, I might be wrong but I don't think you can build a PC without spending like 10k to do what the 360 can do. That screenshot isn't anywhere near the same ballpark of what I saw in GRAW or R6V on my 360.
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#7 |
Samurai Navy
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Also, as far as AA, i've seen a bunch of shots that looked very smooth (not sure if they were in game), and a bunch that looked jaggy as all hell. AA is very important to me so I hope it's in SH4.
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#8 | |
Ace of the Deep
![]() Join Date: Oct 2006
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I didn't have many issues with SH3. I used to play with 6xAA and 16xAF and it looked pretty respectable to me (I played with bloom off). |
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#9 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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The PC versions of both products looked sub-par at best to their 360 counterparts. Disabling HDR in GRAW (PC) and Vegas (PC) did NOT allow for FSAA either. ![]() When screenies of GRAW (PC) were first posted on the Ubisoft site, they looked like they had the ability to utilize FSAA, well, those photos were "re-touched", and it was later realized that the PC versions of both cgames did not support FSAA.
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