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Old 02-12-07, 08:12 AM   #1
ParaB
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I think Loaf is right. The time compression is a serious issues in SH III, at least for me. Any setting above 256x will usually result in the plane being already right on top of my boat the moment it is spotted by the crew. I can't count how often I heard "Flugzeug gesichtet!" on a clear day, immediately followed by Wabo detonations resulting in the end of my sub. Not funny.

Same thing happens at night/fog, quite often there's simply no time to react because you get killed/heavily damaged right out of time compression.
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Old 02-12-07, 09:58 AM   #2
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The solution would be to reduce time compression to 0 when something happens. Couple that with a dialogue box and we should be all set.

Be glad you're not playing Falcon 4.0, though. It appears to never drop you from time compression, pretty much no matter what happens.
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Old 02-12-07, 10:29 AM   #3
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Actually, I do play Falcon. But since a typical Falcon mission rarely takes more than an hour of real-time instead of the weeks in SH III time compression isn't much of an issue there for me.
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Old 02-12-07, 01:33 PM   #4
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Speaking of TC, I saw on a recent update about SH4 that it will have TC of 4096...I suppose for those long Pacific crossings?
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Old 02-12-07, 01:57 PM   #5
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You can edit a CFG file and have 4096x time compression in SH III, too. If your system can handle it, that is.
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Old 02-12-07, 03:35 PM   #6
GakunGak
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Quote:
Originally Posted by ParaB
You can edit a CFG file and have 4096x time compression in SH III, too. If your system can handle it, that is.
And if it couldn't?:hmm:
Let me guess: Your CPU gets fried....
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Old 02-12-07, 03:41 PM   #7
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Of course, any time compression over 256 in SHIII prevents aircraft from spawning...
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