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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
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I think Loaf is right. The time compression is a serious issues in SH III, at least for me. Any setting above 256x will usually result in the plane being already right on top of my boat the moment it is spotted by the crew. I can't count how often I heard "Flugzeug gesichtet!" on a clear day, immediately followed by Wabo detonations resulting in the end of my sub. Not funny.
Same thing happens at night/fog, quite often there's simply no time to react because you get killed/heavily damaged right out of time compression. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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The solution would be to reduce time compression to 0 when something happens. Couple that with a dialogue box and we should be all set.
Be glad you're not playing Falcon 4.0, though. It appears to never drop you from time compression, pretty much no matter what happens ![]()
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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Actually, I do play Falcon. But since a typical Falcon mission rarely takes more than an hour of real-time instead of the weeks in SH III time compression isn't much of an issue there for me.
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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Speaking of TC, I saw on a recent update about SH4 that it will have TC of 4096...I suppose for those long Pacific crossings?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#5 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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You can edit a CFG file and have 4096x time compression in SH III, too. If your system can handle it, that is.
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#6 | |
Stowaway
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Let me guess: Your CPU gets fried.... ![]() |
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#7 |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
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Of course, any time compression over 256 in SHIII prevents aircraft from spawning...
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