![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
OK, Here is an example of the problem and fix for 3ds Max.
file exported from 3ds Max: # Max2Obj Version 4.0 Mar 10th, 2001# mtllib ./SHD_Ttest.mtlg# object NSS_Uboat7c_hull to come ... # This is the corrected file: #id-e8d5e5aa806084a2 File: # decripted by Pack3d mtllib Turm7c_4_hd.mtl o Turm7c_4_hd g Turm7c_4_coning7c_High # 7840 vertices, 7855 triangles, 4179 textures coords Note: These are 2 different file headers from different models but You should get the picture. |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
OK, Here is a Wings 3d example.
Wings 3d export header: # Exported from Wings 3D 0.98.32a mtllib Turm7c_4_int_coning7c_High.mtl o Turm7c_4_hd #xxxx vertices, xxxx faces Corrected version: #id-e8d5e5aa806084a2 File: # decripted by Pack3d mtllib Turm7c_4_hd.mtl o Turm7c_4_hd g Turm7c_4_int_coning7c_High # xxxx vertices, xxxx triangles, xxxx textures coords These are the exact same files!!! I just put the xxxx's in! Once I correct this in note pad or Hex edit I have not seen a texture map problem again. Can anyone confirm this solution? |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well, I noticed I've been makeing some typeing mistakes all day
so, I've scheduled a meeting with myself Monday Morning to address this. If I don't get it together, I will be force to fire myself! I just hope, should it come to this, I don't go loopy and shoot myself! ![]() |
![]() |
![]() |
#4 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
MM |
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well, If I know me, I won't show up to face myself!
:rotfl: |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|