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Old 02-09-07, 12:04 PM   #1
Molon Labe
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by LuftWolf
I'm going to have to put the checks back in, and then I'll recommend players use the 100% .ini setting, since the setting affects the NIXIE whereas the mod leaves it alone.

So, I've got to put the checks in to make the NIXIE useful again.

Cheers,
David
Luftwolf,

Does this mean that from version 3.06 onwards the torpedos will 100% NOT explode on the CM ?
Irrespective of what is set in the .ini file ?
I think that having 100% not exploding torpedos is a little too much, how about leaving 25-30% probability of explosion on cm. ?
:hmm:
The ini unforutnately controls both the Nixie and expendible CMs equally. The problem is that they probably shouldn't. expendable CMs in all likelihood do not have enough magnetic sigature or whatever else it takes to detonate a torp, while the Nixie could concievably have the ship's power plant available to run an electromagnetic system.

We know one possible solution is to put the "checks" back in the doctrine that take the expendable CM's out of the control of the .ini. Perhaps it is also possible to do the same thing with the Nixie (LW? is it?)

Either way, there's a tradeoff.
Assuming both are an option, I would cut out the CM's while allowing the .ini to control the Nixie.
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Old 02-09-07, 12:13 PM   #2
goldorak
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Ok, I understand its not so much an issue of realism as it is of problem with the game engine.
Are we really sure that modern subs (seawolf, akula etc..) don't carry sophisticated CM that can detonate a torpedo ?
Would it be possibile to mod different CM for the different submarines ?
So that Kilo for instance would have basic CM but 3rd generation subs would have more sophisticated CM, with a little probability (20%-25%) of detonating a torpedo ?
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Old 02-09-07, 12:19 PM   #3
Molon Labe
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Quote:
Originally Posted by goldorak
Ok, I understand its not so much an issue of realism as it is of problem with the game engine.
Are we really sure that modern subs (seawolf, akula etc..) don't carry sophisticated CM that can detonate a torpedo ?
Would it be possibile to mod different CM for the different submarines ?
So that Kilo for instance would have basic CM but 3rd generation subs would have more sophisticated CM, with a little probability (20%-25%) of detonating a torpedo ?
We aren't [sure that expendable CM's can't detonate torps]. But that is the concern underlying this.
That's what's so great about the ini control. It lets us chose for ourselves since there is no winning this argument. But, SCS did not consider the Nixie problem, so that puts LW in a tough spot.

There is no way that the CMs will be FIXED at 20-25%. If it is removed from .ini control, it will be 0. That's why I'm asking LW if the Nixie could be removed from .ini control instead (doing the fix backwards). If that's possible, then you can still get .ini control over expendable CMs. (although I would "vote" the other way)
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Old 02-09-07, 12:30 PM   #4
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Thanks for clearing up the issue ML.
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Old 02-09-07, 12:43 PM   #5
Molon Labe
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Quote:
Originally Posted by goldorak
Thanks for clearing up the issue ML.
You're welcome.
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