![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Personal Note:
River Class Escort? Open all Valve´s in the Sub and get outta there... :rotfl: |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
Re sonar cone:
It's my understanding that in the real world, sonar acutally has a narrow cone (15 degree's?) and sweeps side to side. In Sh3, this is NOT how it works, and sonar does NOT sweep. It behaves much like a flashlight. When its on, it projects a beam of predetermined dimensions based on the type of active sonar being used against you. Now, you can alter the gemotry of the cone to be narrower, but what ends up happening is the AI becomes rather stupid, and the game becomes trivialized. The dimensions of the active sonar cones are really to compensate for the AI's stupidity. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|