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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
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![]() ![]() I believe this is the radio room on a Gato Class. I took this when I was at the USS Cod in Cleveland back in August. If I remember correctly it was pretty far away from the command room, up toward the officers quarters near the front of the boat. Directly in front of the command room was the galley and kitchen. Maybe this is why it isn't modeled because you would have to walk though all that other stuff to get to it and of course they wouldnt want to do all that. |
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#2 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
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I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.
Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes. So my hope is that this will be remedied in the first patch. (PLEASE) ![]() Frank ![]() |
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#3 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
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I just hope they include that awesome linoleum floor on the sub like you see in my picture.
Personally, the damage control screen doesn't bother me that much. Until I know more about how the crew reports damage will dictate my final view. I can tell you they didn't have realtime graphics of a sub with animated fires and flooding in real life back in WW2. I doubt a modern nuke sub would have this. If you want realism then what you should get is an announcement over the PA of your crew screaming damage and then you tell your guys what to do and expect them to fix it. I would have liked to see more of the ship modeled though but that is a pretty tall task to do it for each type of submarine. US boats were pretty darn big. The Cod (Gato) is a huge upscale hotel inside compared to what the germans were stuck in. There was quite a bit of room to move around in and it suprised me because I thought it was going to be a bit more clustrophobic. |
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#4 | |
Ace of the Deep
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#5 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
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#6 | |
Ace of the Deep
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Last edited by flintlock; 02-04-07 at 05:55 PM. |
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#7 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#8 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
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Thanks for letting me reply. Frank ![]() |
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#9 | |
Watch Officer
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Location: OH
Posts: 332
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Never placed Aces but I like the way that sounds. A blueprint is what you should have and then as damage accumulates the graphic looks like somebody with a pencil in handwriting circles the area and writes what the damage is. As it is fixed the writing gets erased. |
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#10 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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#11 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
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True, "simplified" is the word, however damage control is not simple. I could deal with out the cutaway as long as they dont simplify what is damaged by giving the damage a % or worse yet, generalizing anything that could get damaged into a compartment group %. SH3 had it about as simple as it should ever be as it didnt really say what was wrong with something, IE: an engine, but gave a time to repair what was wrong. Simplifying the damage control teams to mirror the US navy's system of a Watch Quarter and station bill (still used today), would definitly feel simplified compared to SH3's method (or lack of). So I get a tad bit nervous because I have seen what "simplified" damage control results in. Should it be simplified because the dev team figured that a Commanding Officer didnt need to be bothered with certain details, may want to reconsider that. The Officer Submarine qualification program of the 30's contained many of the same elements as todays in that the there was a pipeline of training and duties that every CO went through. Basically, one was to understand submarines, submarine construction, and engineering thoroughly and know many, many details. So in combat, when the CO hears that an inner torpedo tube gasket has failed, he understands the priority that needs over a leaking periscope packing, a few cracked battery cells, or blown trimp pump fuses. Sorry if I seem overly anal I just think that while how things look does deserve attention, so does the mechanics of the submarine and her crew in order to continue giving a greater feel for the complexities of submarine warfare and how interlaced a crew becomes with their boat. Frank ![]() |
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#12 | |
Chief of the Boat
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