![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
Oh, and if you want 'immersion' you can got to the command room or the conning tower as well.:p |
||
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
I was disappointed by the removal of the radio room, too, but I don't really mind it too much. The game is obviously allocated less time than it needs to, and it's far better that they sacrifice esthetical features than actual game-play.
To illustrate, Silent Hunter III had a radio room - it also had empty harbours and gave you the same "Patrol grid XXAA for 24 hours" objective every patrol.
__________________
|
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
Downloads: 88
Uploads: 0
|
![]() ![]() I believe this is the radio room on a Gato Class. I took this when I was at the USS Cod in Cleveland back in August. If I remember correctly it was pretty far away from the command room, up toward the officers quarters near the front of the boat. Directly in front of the command room was the galley and kitchen. Maybe this is why it isn't modeled because you would have to walk though all that other stuff to get to it and of course they wouldnt want to do all that. |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
|
![]()
I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.
Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes. So my hope is that this will be remedied in the first patch. (PLEASE) ![]() Frank ![]() |
![]() |
![]() |
![]() |
#5 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
Downloads: 88
Uploads: 0
|
![]()
I just hope they include that awesome linoleum floor on the sub like you see in my picture.
Personally, the damage control screen doesn't bother me that much. Until I know more about how the crew reports damage will dictate my final view. I can tell you they didn't have realtime graphics of a sub with animated fires and flooding in real life back in WW2. I doubt a modern nuke sub would have this. If you want realism then what you should get is an announcement over the PA of your crew screaming damage and then you tell your guys what to do and expect them to fix it. I would have liked to see more of the ship modeled though but that is a pretty tall task to do it for each type of submarine. US boats were pretty darn big. The Cod (Gato) is a huge upscale hotel inside compared to what the germans were stuck in. There was quite a bit of room to move around in and it suprised me because I thought it was going to be a bit more clustrophobic. |
![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
Downloads: 3
Uploads: 0
|
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
|
![]() Quote:
Last edited by flintlock; 02-04-07 at 05:55 PM. |
|
![]() |
![]() |
![]() |
#9 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#10 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
|
![]() Quote:
Thanks for letting me reply. Frank ![]() |
||
![]() |
![]() |
![]() |
#11 | |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
Downloads: 88
Uploads: 0
|
![]() Quote:
Never placed Aces but I like the way that sounds. A blueprint is what you should have and then as damage accumulates the graphic looks like somebody with a pencil in handwriting circles the area and writes what the damage is. As it is fixed the writing gets erased. |
|
![]() |
![]() |
![]() |
#12 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#13 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|