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Old 02-02-07, 05:51 PM   #1
hyperion2206
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Quote:
Originally Posted by Tikigod
I agree...since everyone doesn't care about the "eye candy" they should remove all the graphics of sh3/sh4 and just give us complete real working 2-D compartment models....they could probably design SH5 using macromedia flash which would save ubisoft alot of money and time on developing the current limited gaming engine. I'm sure no one would mind if they remove all of the 3-D environment. Its all just "eye candy" anyway and there is no real need for it. It seems many of the older games that simply use 2-D environments have more interesting gameplay than their 3-D counterparts.

I'm looking forward to SH5 I hope its 2-D all the way We could certainly do away with the control room next (I have 2-D interfaces and gauges that provide more functionality, than standing around looking at the helm in 3-D) I mean what were the developers thinking when they designed these 3-D compartments?! 3-D compartments just get in the way of things.

I'm pretty upset they removed the 2-D damage control screen. They didn't even replace it with a 3-D model. Instead they are replacing it with TEXT. I'm starting to see a pattern here. Maybe plans for SH6 will be to turn the Silent Hunter series into a MUD server and have the entire game in plain text that way they can remove the graphics all together!

Quote:
Originally Posted by Hartmann
I think is the most important screen of your boat, were you can see how damaged is with a glimpse. what compartment is in red, yellow or blue (flooding).
Damage screen of Sh1
Don't understand why you're so upset, after all the radio room in SH3 was only a shack where 2 guys where turning wheels. Nothing one could really do. Ok, it's nice to go there and see how "hard" your guys are working but it does not improve the gameplay.:p
Oh, and if you want 'immersion' you can got to the command room or the conning tower as well.:p
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Old 02-02-07, 06:40 PM   #2
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I was disappointed by the removal of the radio room, too, but I don't really mind it too much. The game is obviously allocated less time than it needs to, and it's far better that they sacrifice esthetical features than actual game-play.

To illustrate, Silent Hunter III had a radio room - it also had empty harbours and gave you the same "Patrol grid XXAA for 24 hours" objective every patrol.
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Old 02-02-07, 06:45 PM   #3
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I believe this is the radio room on a Gato Class. I took this when I was at the USS Cod in Cleveland back in August. If I remember correctly it was pretty far away from the command room, up toward the officers quarters near the front of the boat. Directly in front of the command room was the galley and kitchen. Maybe this is why it isn't modeled because you would have to walk though all that other stuff to get to it and of course they wouldnt want to do all that.
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Old 02-02-07, 08:07 PM   #4
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Default Hard criticism

I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.

Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes.

So my hope is that this will be remedied in the first patch. (PLEASE)


Frank
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Old 02-02-07, 10:22 PM   #5
The WosMan
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I just hope they include that awesome linoleum floor on the sub like you see in my picture.

Personally, the damage control screen doesn't bother me that much. Until I know more about how the crew reports damage will dictate my final view. I can tell you they didn't have realtime graphics of a sub with animated fires and flooding in real life back in WW2. I doubt a modern nuke sub would have this.

If you want realism then what you should get is an announcement over the PA of your crew screaming damage and then you tell your guys what to do and expect them to fix it. I would have liked to see more of the ship modeled though but that is a pretty tall task to do it for each type of submarine. US boats were pretty darn big. The Cod (Gato) is a huge upscale hotel inside compared to what the germans were stuck in. There was quite a bit of room to move around in and it suprised me because I thought it was going to be a bit more clustrophobic.
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Old 02-03-07, 12:28 AM   #6
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Quote:
Originally Posted by The WosMan
I just hope they include that awesome linoleum floor on the sub like you see in my picture.
Me too, that stuff is chic. Didn't realize vinyl linoleum was around during the '40s. That sure is a sexy green though.
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Old 02-03-07, 03:13 AM   #7
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Its not Vinyl... its Linoleum...

http://inventors.about.com/od/lstart...a/linoleum.htm

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Old 02-04-07, 03:48 PM   #8
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Its not Vinyl... its Linoleum
Linseed oil, pigments, pine rosin and pine flour--who'd guessed?

Last edited by flintlock; 02-04-07 at 05:55 PM.
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Old 02-03-07, 05:23 AM   #9
hyperion2206
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Quote:
Originally Posted by Torpex752
I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.

Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes.

So my hope is that this will be remedied in the first patch. (PLEASE)


Frank
Did you play Aces of the Deep? I liked how the devs made the damage control screen: it was a blue print of your sub and the CE circled the damaged parts of the sub. You could click on them and get detail info, I want that back.
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Old 02-03-07, 09:55 AM   #10
Torpex752
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Torpex752
I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.

Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes.

So my hope is that this will be remedied in the first patch. (PLEASE)


Frank
Did you play Aces of the Deep? I liked how the devs made the damage control screen: it was a blue print of your sub and the CE circled the damaged parts of the sub. You could click on them and get detail info, I want that back.
Yes I did, played nearly every subsim that was ever made electronically. (not braggin just answering the question) and I base my "experience" on having served in the submarine force for 20 years and having studied WWII subs for over 30 years. My comment is based on an unbiased comparison/study of the three areas together, subsim experience WWII history and personal experience in the sub community. Not Bragging, Its just been my passion since I was twelve...even joined the navy and choose subs to dive in as deep as I could. While there it was amazing to see how similar the roles of the crew in subs have remained. The technological advances and the remaining similarities. All in all SH3 has the best atmosphere, and I was so hopeful that SH4 would build straight "up" and continue to enhance and expand on all of what was already there. It sounds like SH4 has done most of that but has neglected one large area. Sure, we didnt have a 3d rendered grafics screen showing water and fire on our boats, the stuff was there!. However when you are not on a sub and cannot "feel" the heat, humidity, cold, high CO2, low O2 levels, experience the pounding headaches, smell the smells, choke on the smoke, having a visual representation of these items to "see" the mess and make decisions based off of that mess is and should be part of the experience. Modern submarine simulations continue to lack those visual (one of the senses yes?) elements and IMHO are only half done. Could they be better? Why not? If they can model crew management, why remove damage control management? Are they not truely interlaced? You cant have one without the other as far as I have ever seen. So while I am excited that SH4 looks and does the things it does have I am sad not to see the item that makes up almost 50% or a submariners life neglected (or so it seems).

Thanks for letting me reply.

Frank

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Old 02-03-07, 10:47 AM   #11
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Quote:
Shaffer4Its not Vinyl... its Linoleum...

http://inventors.about.com/od/lstart...a/linoleum.htm
Hahaha, yeah and the best part was when it was first invented back in the 1800s it wasn't considered a cheap floor covering like that article says. You were the cats a$$ if you could put it in your house and only the rich people could afford it. Saw that on the History channel.

Never placed Aces but I like the way that sounds. A blueprint is what you should have and then as damage accumulates the graphic looks like somebody with a pencil in handwriting circles the area and writes what the damage is. As it is fixed the writing gets erased.
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Old 02-03-07, 12:37 PM   #12
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Quote:
Due to the accelerated development cycle of this title, the damage control screen and radio stations are simplified from previous versions. The damage control center does not have a sub cutaway with little compartments, fires, and flooding animations. However, the player is given the ability to group several damage teams with experts and more efficiently prioritize the tasks.
Neal's article says simplified, not eliminated.
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Old 02-03-07, 06:07 AM   #13
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Quote:
Originally Posted by Torpex752
I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.

Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes.

So my hope is that this will be remedied in the first patch. (PLEASE)


Frank
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