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#1 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Let's hope those guy's in this topic http://www.subsim.com/radioroom/show...287#post403287
will succeed in their moddeling. Perhaps they can make the radioroom theirselves. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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NO RAdio room!!! "AARRGHHH RANT RAVE HOWL HOWL CURSE CURSE"
![]() ![]() ![]() ![]() As for the lack of AI subs..... AARRGHHH RANT RAVE HOWL HOWL CURSE CURSE!!! ![]() ![]() ![]() |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I can live without it.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
Seaman
![]() Join Date: Oct 2005
Location: Plymouth, UK
Posts: 41
Downloads: 29
Uploads: 0
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I hope there is a gramaphone placed somewhere in the sub as I liked playing my own mp3s during patrols.
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#5 |
Electrician's Mate
![]() Join Date: Jan 2007
Location: Wisconsin
Posts: 138
Downloads: 0
Uploads: 0
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I've been watching posts regarding the lack of a radio room with interest and trying to decide how I feel about it. My conclusion is (as if you could care less :rotfl: ) : No big deal as there's nothing there anyway. Radar was typically handled in the conning tower or control room and the captain didn't have to go to the radio room to read a message (unless some RM2c was looking for a change of rate to SM3rd).
If damaged and the radio is out, as captain, I don't really need to go look at it. Just knowing it's being worked on should suffice. No offense intended to those who would like to see it ![]() Salute! |
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#6 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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As I wrote in another thread, I was quite surprised to read this snippet from Neal's article too. I would have expected the next iteration of the series to add to the sections modeled within the subs, not subtract from the already arguably limited list as it stands. I'll concede that while the radio room isn't as critical as the control room, having it modeled serves an important function for many--it adds to the immersion of the experience. And that shouldn't be underestimated.
Whilst on patrol, all you have is the sub you're sailing in. At various times on patrol, I would appreciate and enjoy the freedom of exploring various compartments of my sub (contol room, engine room, torpedo room, etc). To have this ability adds immeasurably to the level of immersion you experience in a sim such as this. As good as SH4 is looking, I was dissapointed to read the develpment cycle for SH4 is being rushed. I would've preferred the devs had an unaccelerated development timeline, rather than be constrained by a limiting "accelerated development cyle" snapping at their heels. While I can certainly appreciate that modeling extra compartments is time and resource consuming (read dollar), in the end I can't help but believe Ubi would deliver a superior product, period. Personally, I would've been willing to pay extra and wait longer for SH4's release. That being said, it is what it is. I can't deny the project looks exciting, and while I eagerly await the release--I can't help but wonder how much better it could have been. |
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#7 | |
Frogman
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Bird Lives! |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I suppose I'm in the minority, but it doesn't really bother me. I probably spend 0.0002% of my time looking at the 3d views of the inside of my sub in SH3, and that's only when I'm bored while on patrol. So long as the functionality of the station remains, I really don't mind if the room isn't modelled.
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