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Old 02-01-07, 12:46 PM   #1
U-snafu
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Here is the mod that I have from late december--it works as is- but without the rolling motion--so not really completed. The arado mod is sergbutos and the re-skinned version is from GWX.

http://files.filefront.com/Docked_Se.../fileinfo.html

Privateer,
It would be great if you could add the custics or get the roll motion. I won't have time for awhile to work on it. Although after just looking at the files when I uploaded them--I don't know if the file will save you any work as they are missing the sim, zon, and dsd files. If you do decide to take the effort and finish the mod-(might have to start from scratch due to the missing sim files)---don't worry about crediting me--just getting it released with the finishing touches to the community is good enoough


for favrdom or anyone who wants to tinker in docking the planes----- I used wings 3d to stop the propeller.
Cloned arado file with 2nd version pack 3d and exported all (later versions of pack3d that allow positioning of objects won't accept aircraft dat files).

imported fuselage obj. and helix obj. into wings----then lined up verticies and "combined" obj.'s to one obj.

renamed combined obj. to :fuselage obj and exported.

imported helix obj. again then scaled down to 0.0% and exported.

imported false helix obj. then scaled down to 0.0% and exported.

Imported all three obj.s (fuselage "combined", helix, and false helix) to their respective files with pack 3d.

changed dat and cfg file to type 305--removed sim, zon, and dsd, file.

placed in editor (scr_layer) and placed with "2 meters" height.


They look pretty good seeimg them docked as you cruise out of port----but would be better if privateer or someone can come out with a completed overhauled version
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Old 02-02-07, 06:41 AM   #2
favrdom
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I U-snafu

Iwill try your mod thanks ,

where can I find the version of 3D pack which open planes Dat ?

I made some tries in moving the origin point in wings 3D, I mean, position of "y "axis in model (on a ship at the momment) I am nearly certain that this point in plane is under and very near the main wing (because planes don't need to land and crash point value is around 2 meters ) .
I have to check it in opening the dat file. I mean if we want a real docked object at altitude 0. (I observed it, in setting the value "put on the water = 1. in".sim" file and modifying too the .zon file to avoid the crash situation)

If it's true it's interesting, but very long to realise for an existing object.

A question ? It must exist a file somewhere (hope not a general file but maybe in planes folder) in SH III where a line says " your origin point must be set to "0" or something like that. which is maybe true for boats which they must know in the game at what altitude they must be placed for start.

don't you thing that one of this file is not the ".val" file and if yes how can we edit these kind ofile clearly.


thanks for comments
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Old 02-02-07, 08:33 AM   #3
Mush Martin
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Quote:
Originally Posted by favrdom
I U-snafu

Iwill try your mod thanks ,

where can I find the version of 3D pack which open planes Dat ?

I made some tries in moving the origin point in wings 3D, I mean, position of "y "axis in model (on a ship at the momment) I am nearly certain that this point in plane is under and very near the main wing (because planes don't need to land and crash point value is around 2 meters ) .
I have to check it in opening the dat file. I mean if we want a real docked object at altitude 0. (I observed it, in setting the value "put on the water = 1. in".sim" file and modifying too the .zon file to avoid the crash situation)

If it's true it's interesting, but very long to realise for an existing object.

A question ? It must exist a file somewhere (hope not a general file but maybe in planes folder) in SH III where a line says " your origin point must be set to "0" or something like that. which is maybe true for boats which they must know in the game at what altitude they must be placed for start.

don't you thing that one of this file is not the ".val" file and if yes how can we edit these kind ofile clearly.


thanks for comments
Do
I think bbw said just use early version of pack3d
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Old 02-02-07, 11:12 AM   #4
favrdom
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yes but where?
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Old 02-02-07, 11:36 AM   #5
Madox58
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Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken. fr_ratio Gravity center horizontal position [>0]. 1=FRONT, 0.5=MIDDLE, 0=REAR.
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Old 02-02-07, 12:03 PM   #6
bigboywooly
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Filefront is down at mo
Here you can get all versions of pack3d

http://www.mediafire.com/?cnjk3iyfmuj
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Old 02-02-07, 12:14 PM   #7
U-snafu
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Quote:
Originally Posted by bigboywooly
Filefront is down at mo
Here you can get all versions of pack3d

http://www.mediafire.com/?cnjk3iyfmuj
I figured he get back around to this thread eventually--whenever stuck or looking for something--bbw is the man to ask (although one of these days he might go postal on all of us for having to answer the same questions over and over:rotfl: )
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Old 02-06-07, 05:54 AM   #8
favrdom
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Hi everybody


thanks for3D pack I have got it.

In fact I have opened a seaplane from SH III in 3D wings and how I thaught and said before the origin point is on the top of the wings I mean on the top of the plane in the case of the catalina .

The solution is simply to move the origin point along the y axis and place it at the floating line. and repack the plane rename it .and play.....

It will be fine and I am very near thr result , but a last point is :

does it exist in 3D wings a function to import .obj file at there proper and respective places in the model , I mean not all the file at the middle of the model on the origin point ?

And after that combine or not theses ones in one obj file?


Which it will be lighter than reorgenize the model.

I know that others modelers do it that, but they don't works with obj files.
It was a current manipulation when I have realised 3D models for flight simulator.
but with dedicated tools.

I am quite shure that 3DS max do it but it's a littlebit heavy to use it for that.

any Ideas ?


we touch the target

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Old 02-02-07, 12:10 PM   #9
U-snafu
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Quote:
Originally Posted by favrdom
yes but where?
Sorry, I checked but i no longer have the versions of pack 3d on my computer (got rid of them along with wings3d when I got stymied and frustated w/ my computer modeling attempts --have now swithched to scale modeling with resin, wood, and plastic to satisfy that itch)

A member here , possibly uboat234, anvart, someone? had a rar file with all of the pack3d versions that i believe i downloaded from filefront. filefront is temorarily down right now so i couldn't check. hopefully someone else will chime in with a link. The talk of gravity center and orgin base is outside the scope of my limited knowledge. but what you say is possibly true----when i placed the arado as a ship (type 105) and placed it at default---the water came up to it's wings.

Also forgot, a past member here named C.B. that i have not seen around lately did a stationary sunderland(sp). I believe his mod is an actual pt boat and just reskinned as a sunderland w/ some other tweaks. here is the link to his webpage for the download file:
http://www.ebort2.co.uk/
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