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Old 01-31-07, 02:35 PM   #11
favrdom
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Join Date: Jan 2007
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Default seaplanes docked first results

Hi guys, captains and others....
thanks for your answers and congratulations for the wedding (toutes mes félicitations)in french in the text.

after hunting around miniTweaker , 3Dpack and others... I obtain the same result than U-snafu using mission editor to put the plane at 3 or 4 meters on the sea and changing in mini tweaker the line for the water from 0 to 1,it does not crash.

it works in the same conditions : very static and proppellers actives.

My idea at this point , because i have some experience in 3D modeling (flight simulator, and architecture)is simply that the origine point of the model for this plane (catalina)in this case is maybe just under the top wing and more generaly for sea planes and other models at the center of the model, because at sea altitude we can observe the main wing on surface end the body under the sea...Maybe I am wrong but....

the consequence is how to acess to the model?

I have tried some test with 3D wings and GMax : 3D wings seems to do not import all the .obj part of the mdel in one time at the right place. And with Gmax the plugg in for import this kind of files seems to does not work.

And the worst :3DPACK doesn't want to extract files from planes models. I mean it works with boat , Icebergs , and air base ......but no with planes!!!

well , it seems that there is no a real strong SDK (thanks UBISOFT !!!). timeTravellers give us nice tools to approach !

If somebody have a good and strong way to edit theses planes model .......

thanks for answer again....
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