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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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It looks great, and it would definitely add to the immersion (no pun intended)
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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U-snafu, we've all missed ya but understand. Real life comes first. And congrats on the upcoming wedding. Yes, your life will change dramaticly, but it's not the end of life as we know it...... so far. Tho computer time will decrease until the honeymoon is over.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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"This is not the end, it is not even the beginning of the end, but mayhaps that it is the end of the beginning" and yes my wife approved MM |
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#4 |
Swabbie
![]() Join Date: Jan 2007
Posts: 9
Downloads: 0
Uploads: 0
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Hi guys, captains and others....
thanks for your answers and congratulations for the wedding (toutes mes félicitations)in french in the text. after hunting around miniTweaker , 3Dpack and others... I obtain the same result than U-snafu using mission editor to put the plane at 3 or 4 meters on the sea and changing in mini tweaker the line for the water from 0 to 1,it does not crash. it works in the same conditions : very static and proppellers actives. My idea at this point , because i have some experience in 3D modeling (flight simulator, and architecture)is simply that the origine point of the model for this plane (catalina)in this case is maybe just under the top wing and more generaly for sea planes and other models at the center of the model, because at sea altitude we can observe the main wing on surface end the body under the sea...Maybe I am wrong but.... the consequence is how to acess to the model? I have tried some test with 3D wings and GMax : 3D wings seems to do not import all the .obj part of the mdel in one time at the right place. And with Gmax the plugg in for import this kind of files seems to does not work. And the worst :3DPACK doesn't want to extract files from planes models. I mean it works with boat , Icebergs , and air base ......but no with planes!!! ![]() well , it seems that there is no a real strong SDK (thanks UBISOFT !!! ![]() If somebody have a good and strong way to edit theses planes model ....... thanks for answer again.... ![]() |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Earlier versions of pack3d will open the aircraft dat
As U Snafu has it working bar the bobbing it may pay you to use his model and implement the points in post 6 from privateer Call it a joint effort lol Or carry on and do your own |
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#6 |
Stowaway
Posts: n/a
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Gmax needs the obj import script to import obj files.
BUT, there are no good export scripts to export the models. Don't waste your time looking, Been there, done that. ![]() Winds3d, Blender, K-3d all free. |
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#7 |
Stowaway
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@U-snafu, put it up somewhere and I'll place the Caustics in it for Ya.
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