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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2007
Location: São Paulo, Brazil
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I´ve noticed that every contact that my active sonar interceptor detects emits a specific signal frequency. Can I effectively ID a contact by its active sonar frequency, or just get a general idea (i. e., a warship or a possub)?
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#2 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Active sonar frequency isn't included in JSteeds sonar profile document. If anyone does have something that includes this information, I'll be happy to link in the reference charts Sticky at CADC.
Just off the top of my head, I know that the FFG is 7500, the Burkes and Ticos are 3500, active buoys are 10000, and torps are 20000.
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#4 | |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
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http://www.subsim.com/radioroom/showthread.php?t=86328 |
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#5 | ||
Gunner
![]() Join Date: Jan 2007
Location: São Paulo, Brazil
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#7 |
Gunner
![]() Join Date: Jan 2007
Location: São Paulo, Brazil
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I´ve always wondered if, in real life, ships and subs always use the same frequency on their active sonar. Well, it surely gives away your position... But do you need to tell the enemy WHO you are as well as WHERE you are?
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#8 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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#9 | |
Planesman
![]() Join Date: Feb 2006
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Do dolphins and bats emit one solid pulse, or do they show some variety? |
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#10 | |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
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Any chance of an MP game in a disciplined group? (outside virtual fleets) |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I am up for a game.
![]() I hope people come back to DW, there's really NO reason NOT to play the hell out of this game (crosses fingers and waits for a cross post with like 10 major, obvious bugs that the dumbass worthless beta crew missed... :p ) now. Cheers, David PS It's a year late, but DW's back... I think. PPS EVERYONE needs to understand just how hard Jamie and the crew at SCS try to work on this game within the limitations imposed on them.
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I'm pretty sure all the bugs and major platform-specific oversites are taken care of, so now its possible to do some nice refinements that make a substantial difference in how DW plays in a subtle but satisfying way. I'm looking forward to it... after the Mk60 and TIW-missile launch messages and some new models, or maybe at the same time, I dunno. That's the fun of it, I don't know any more than you do until it's done. ![]() Cheers, David
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#13 |
Watch
![]() Join Date: Aug 2004
Location: Netherlands
Posts: 23
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As far as changing frequency, PRI, PI and so on, let's just say there are training/exercise settings and "war" settings.
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