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Old 01-28-07, 01:54 PM   #1
catalan
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I did not install Jimbuna's GWX Spysat since I do not have GWX, so I installed the SpySat 1.4 Ready mod from server3.realsimulation.com.


Also, I had SH3Gen and I deleted it because it would interfere with the Spysat. Moreover, when I created a new player, the game loaded perfectly but with my current player, the game will err after the initializing process.

Thanks in advance.
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Old 01-28-07, 02:07 PM   #2
danlisa
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Ah, right. The only thing to be wary of is that the Spy Sat mod contains a campaign layer from the version of SH3 that you are using. So Spy Sat must be installed while in port and docked. As for SH3 Gen, this mod will work after Spy Sat has been enabled. SH3 Gen only reads from your save game so thee should be no conflict.

But it sounds as if your up & running. Happy Hunting
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Old 01-28-07, 02:09 PM   #3
catalan
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Oh all right, I see. For my new career, the SpySat mod works since I installed in port.

Do you know how can I get my original contacts.cfg and campaign_RND back without reinstalling the game?

Thanks a lot!
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Old 01-28-07, 02:19 PM   #4
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Firstly, I would suggest getting the Generic Mod Enabler (JSGME). This allows you to enable/disable mods without effecting your original files.

Get JSGME here - http://www.users.on.net/~jscones/software/products.html

And you can get the 1.4b contacts.cfg & RND layer here - http://files.filefront.com/14b_RND__.../fileinfo.html
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Old 01-28-07, 03:06 PM   #5
catalan
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Thank you very much for your help again.

I installed the Mod Enabler once and SH3 showed an error dialog at the red bar load-up screen. Hence, I re-installed it.

With Spy Sat disabled, and having my original SH3 files, SH3 still showed an error dialog at the red bar load-up screen.

Does anyone know of the potential problem ?

Thanks.

Last edited by catalan; 01-28-07 at 05:04 PM.
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