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Old 01-24-07, 09:50 AM   #1
Mooncatt
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i also agree that impact are better than magnetic and that also the magnetics did have a problem, they were dropped my aircraft but the exploded as soon as they hit the wate so they reverted back to impact.
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Old 01-24-07, 10:11 AM   #2
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Daft question then, but what was supposed to be the advantage of magnetic?
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Old 01-24-07, 10:13 AM   #3
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magnetic torpedoes were initially build for under keel shots. The magnetic field of the ship triggered the pistol and the torpedo exploded. The whole force of the explosion plus the force of the displaced water hit the keel of the ship and break it.
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Old 01-24-07, 10:16 AM   #4
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Quote:
Originally Posted by melnibonian
magnetic torpedoes were initially build for under keel shots. The magnetic field of the ship triggered the pistol and the torpedo exploded. The whole force of the explosion plus the force of the displaced water hit the keel of the ship and break it.
Ahh right, so ideally then I assume if I use magnetic pistols then I should set toredo depth lower so it goes under the ship? Is this right? If so what's the optimal depth setting for magnetics? Thanks.
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Old 01-24-07, 10:18 AM   #5
melnibonian
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Quote:
Originally Posted by Gavilan
Ahh right, so ideally then I assume if I use magnetic pistols then I should set toredo depth lower so it goes under the ship? Is this right? If so what's the optimal depth setting for magnetics? Thanks.
If you want to try under the keel shots try to set the depth 0.5-1m under the draft of the target. Be careful though as rough seas and bad weather can affect this. My suggestion would be to use this technique only in good weather and sea conditions.
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Old 01-24-07, 10:24 AM   #6
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Great, thanks for the advice. Will have to give this a go. I assume then that when magnetics are working as they should (and not being dud) they have more chance of sinking ships in one shot than impact torpedoes?
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Old 01-24-07, 10:26 AM   #7
melnibonian
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Quote:
Originally Posted by Gavilan
Great, thanks for the advice. Will have to give this a go. I assume then that when magnetics are working as they should (and not being dud) they have more chance of sinking ships in one shot than impact torpedoes?
It depends on the ship. Small ships (including DDs) do break in half and go down almost instantly. Larger ones like tankers, Battleships etc are more difficult to break. I usually try to use impact pistols and aim my shots to the ship's critical areas. You have more chances of success that way. In any case try and see for yourself which method is better for you
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Old 01-24-07, 10:31 AM   #8
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Gavilan
Ahh right, so ideally then I assume if I use magnetic pistols then I should set toredo depth lower so it goes under the ship? Is this right? If so what's the optimal depth setting for magnetics? Thanks.
If you want to try under the keel shots try to set the depth 0.5-1m under the draft of the target. Be careful though as rough seas and bad weather can affect this. My suggestion would be to use this technique only in good weather and sea conditions.
Two more tips:
1. Read the manual, especially 'torpedo' section.
2. Magnetic pistol and underkeel shots are deadly effective against battleships, much more than impact pistols and 3 metres depth, because of their antitorpedo 'belt' that makes shallow torpedoes quite innefective.
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