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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Its nice tough you can always use the Ctrl click near land that simulates the coastal navigation, no need to hang around there blind.
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#2 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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@Kumando But once near coastal beacons and buoys, no sane navigator will grab the sextant, as you are almost home, all you need to do is read the charts and follow the numbers on the buoys (like it is done in real life) I think the green ones in the IALA system have an uneven number, and the red ones have an even number. for ex the lowest number on the buoy is the one closest to the harbour (A1) and then on the same side a few miles further from the harbour you have A3 and so on until you are at sea. It's a bit more complicated than that, because the Americans use a different IALA system than europe does, so if you really want to be realistic on this... uuuh, good luck. I wouldn't go that far to implement a complete global Navsystem into SH3, but a system that warns for minefields (cardinal buoys - marked yellow and black) and ingress and egress routes green and red, would be something worthwile to do in the Axis and occupied French bases throughout the war.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow is not enought here!
A ultra-cool things! And Kudos to everyone involved! You Guys make this game amazing! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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