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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#2 | ||
Watch
![]() Join Date: May 2005
Location: England
Posts: 21
Downloads: 1
Uploads: 0
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Anyway since it's mainly a single player game surely if you do cheat the only person being cheated is yourself? :hmm: |
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#3 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
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I have one question. In the original post you said that if you are sitting still waiting for a convoy and get pinged you probably stayed in one place for X number of minutes inside the sonar cone of a DD right? I guess I'm just curious, if you are submerged and dead quiet, how are they knowing to ping you in the first place? Do they just ping ever other minute to see if something is there all the time? Guess thats one thing I never understood, if I'm at a dead stop and submerged and get pinged out of nowhere, how did they even know to ping, they didnt know I was there to begin with. Hope that makes sense.
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#4 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Excellent post. Good work.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#6 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hi Ducimus,
Really excellent post. Since I was never one to complain about the DDs sonar capabilities but about their visual abilities I have a favor to ask: How does the visual system work. I constantly have problems shadowing convoys and attacking them on the surface at night. Even with really bad weather. And I even had my scope spotted several times when I was literally miles away. Thanks a lot. |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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I'm sure many players still aren't aware that lowering your speed at silent running to 2k will make a big difference and therefore probably haven't added the Dec. 23 fix either, for one reason or another. I've found that once that is accomplished, there is nothing exceptionally tough about avoiding damage, as long as I have some depth to work with and the war is still in a fairly early point in time.
![]() And remember what Ducimus has showed you. It can be an advantage to run at a shallower depth to keep your acute angle towards a ship at a minimum, if possible. |
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#8 | |
Chief of the Boat
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#9 | |
Mate
![]() Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Great explanation of many facets/techniques I was aware of and one I had totally wrong {I could have sworn that when I first purchased SH3 years ago that I read somewhere that your sub's movements (both hydrophone and asdic) would be temporarily masked.}. [To FredBass: What exactly was the "Dec. 23 fix"?] |
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#10 | |
Stowaway
Posts: n/a
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One thing I wanted to point out, though. There have been more than a few occassions where I've had tin cans start pinging, even though I'm several hundred to over a thousand meters directly behind them. I'm certainly not in their active sonar cone at that point. I think what happens is that an escort won't, without any reason, just begin actively pinging unless your doing A, B and C (which is how I'm interpreting your post). However, once they've twigged onto a U-boat in the vicinity, or have lost passive contact with you for a number of minutes, they'll start actively pinging seeking to re-acquire contact again. In that situation, simply hearing pings doesn't mean they are getting an echo from you. It is, though, a very good indication that they are serious about finding your butt. ![]() Again, kudos and appreciation for your work! |
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#11 | |
Rear Admiral
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Thanks for reminding me about this. What is going on is their on an "alert" state having detected a uboat. And will be that way until the lost contact time has expired, which is 30 mins. |
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#12 | ||
Stowaway
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#13 | |
Rear Admiral
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#14 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hi Ducimus,
Seems you overlooked my last post. So I just repeat it here ![]() Quote:
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#15 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
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Thanks for answering the question, makes total sense. An excellent post, thanks so much for taking the time to get this together for us.
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