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Old 01-23-07, 10:55 AM   #1
zzsteven
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data/Cfg/GameplaySettings.cfg Scroll the bottom to the "RealismPercentage" block, change it to what you want. The numbers must equal 100.

Roll back Commander first.

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Old 01-23-07, 11:10 AM   #2
Jimbuna
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:rotfl:
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Old 01-23-07, 11:23 AM   #3
Abd_von_Mumit
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Hmm...
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Old 01-23-07, 11:23 AM   #4
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I hope I can explain this properly. In stock SH3 'Map Contact Updates' does cost a large chunk of 'Realism', but it also gives a huge amount of information that no real captain could ever have.

NYGM (I know GWX was mentioned but this is important)...NYGM intentionally changed the 'Realism' loss to zero because it included the Assisted Plotting Mod. This mod removed all automatic updates anyway, and replaced them with a believable amount of information. It gave you a blank map which would reveal all the ships you could see, but only one at a time when you passed the cursor over them. Even then you would only see a circle with the tag 'Unknown', unless you had specifically targetted that ship with the periscope or UZO, then the information would appear with the targetted circle. Also, hydrophone contacts no longer had a solid line that ended at the exact distance of the target; they now were dotted lines that went all the way to the edge of the map. The NYGM devs felt that this was the truly realistic way to go, so they made 'Map Contact Updates' cost zero 'Realism'. I agree.

I have no idea what method is used in GWX, since I can't currently play. If it includes 'Assisted Plotting Mod' as described here then it really shouldn't cost anything. If not, then you're right, it should cost something.
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Old 01-23-07, 11:59 AM   #5
Lanzfeld
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Like Sailor Steve said:
I think the assisted plotting mod is the best answer to this problem of too much info. I hope somebody makes it GWX friendly by the time I try GWX at the end of the month.

The other option I may try is turning map updates off and just estimating everything from my eyeball and firing spreads. This would certainly cut down on the high tonnages we are seeing.
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Old 01-23-07, 12:26 PM   #6
Albrecht Von Hesse
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Quote:
Originally Posted by Lanzfeld
Like Sailor Steve said:
I think the assisted plotting mod is the best answer to this problem of too much info. I hope somebody makes it GWX friendly by the time I try GWX at the end of the month.

The other option I may try is turning map updates off and just estimating everything from my eyeball and firing spreads. This would certainly cut down on the high tonnages we are seeing.
I don't know about anyone else, but I play with external camera on (for screenshots and eye candy; the graphics are amazing and a delight to watch at times) and manual torpedo off. All my intercepts and calculations I do myself. Granted, it was still early years for my one patrol (SEP40 -JUL41) but I still managed to sink just under 361,000 tonnes before being transferred to train.

I'm sure running with map updates off will cut down on high tonnage, but that's also not needed to have decent patrols either. If you really want to trim down the 'fat' :p go to full manual targeting. Now that's a challenge!
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Old 01-23-07, 12:43 PM   #7
Lanzfeld
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I always do full manual targeting. I never miss.

I never miss because I setup my solutions with the data that I plot using the assisted plotting mod.
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Old 01-23-07, 05:39 PM   #8
Scheisskopf
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with the no map contact update thing checked do you still get ship updates on the map with no information or do you get nothing and are just lucky if a ship or convoy shows up?

i play on 100% realism, manual targeting and all that crap but ive never had the "cajones" to do the no map update thing.

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