SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-07, 09:36 AM   #1
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

I do not play at 100% realism as I cannot be bothered to do manual targeting and identification (everything else is on btw). I get a bit frustrated with SH3 for not allowing me the same renown as the 100% guys but unfortunatelly there is nothing we can do about. I chose to play the game the way I like it and I accept these downsides. I do agree though that if you play with too low realism settings is an enjoyment killer, but each to their own I guess.
melnibonian is offline   Reply With Quote
Old 01-23-07, 09:38 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by melnibonian
I get a bit frustrated with SH3 for not allowing me the same renown as the 100% guys but unfortunatelly there is nothing we can do about.
Yes there is.

Give me a 'mo & I'll post the thread.

Edit - Can't find it. But basically, there is a cfg file which applies the percentage to each 'realism' factor. You need to find it (at work at the mo) and change the percentages for the items that you don't use to 0.

A word of caution, the total of all of these must equal 100.

For example, If you don't use Manual Targeting, change the value for this to 0 and add it to Dud torpedoes. Continue like this until the options that you dont want to use all equal 0 but their original value has been added to another item. Also, if you want to use the external cam and not get hit for % points do the same.

Mel, if you're not happy doing this then I can sort you out. That's if someone doesn't come along and explain it better.
__________________

Last edited by danlisa; 01-23-07 at 09:50 AM.
danlisa is offline   Reply With Quote
Old 01-23-07, 09:43 AM   #3
Chaotic42
Torpedoman
 
Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
Downloads: 0
Uploads: 0
Default

No one else plays on 26% realism? :rotfl:
__________________
Complex numbers are all fun and games until someone loses an i.
Chaotic42 is offline   Reply With Quote
Old 01-23-07, 09:54 AM   #4
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by danlisa
Mel, if you're not happy doing this then I can sort you out. That's if someone doesn't come along and explain it better.
Dan thanks a lot for that. I'll catch up with you on TS later on and we'll talk about it. I would like someone to show me how to do things in case I mess up my beloved GWX

Thanks again I really appreciate this
melnibonian is offline   Reply With Quote
Old 01-23-07, 09:47 AM   #5
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
I do not play at 100% realism as I cannot be bothered to do manual targeting and identification (everything else is on btw). I get a bit frustrated with SH3 for not allowing me the same renown as the 100% guys but unfortunatelly there is nothing we can do about. I chose to play the game the way I like it and I accept these downsides. I do agree though that if you play with too low realism settings is an enjoyment killer, but each to their own I guess.
i agree playing on low realism is a bit boring but ideal for beginers though.
i cant remember what realism i play on. the only thing i dont have ticked is manual targeting, ext. cam and contact updates so i think its quite high. i keep meaning to try manual targeting but it all seems complicated even with the tutorials peeps have posted here
__________________
Mooncatt is offline   Reply With Quote
Old 01-23-07, 10:04 AM   #6
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

It's not as much complicated as it seems at first glance. It's only like wasting 20-30 torpedoes and then you know almost everything about firing them accurately.

But I think we lost the point. This thread was certainly NOT meant to be another discussion about what realism setting is the best, or which option is better than another. What I ask is to make "no map contact update" option not equal to '0%' in realism, but some grater value (at least 1%, but I personally think it should be much more).

If it's too much trouble to change this one settings (then you have to adjust the others so that they sum to 100 points total), maybe making to highest total possible HIGHER is a choice? Let's say the max is 105%, and with map contact updates it'd be 100% 'only'?

I don't care if you get 100% of your renown when playing at lower realism settings. If you want to get 100% renown, get it and enjoy your game as much, as I and others do. It's all for fun, any way you play it.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-23-07, 10:55 AM   #7
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

data/Cfg/GameplaySettings.cfg Scroll the bottom to the "RealismPercentage" block, change it to what you want. The numbers must equal 100.

Roll back Commander first.

zz
zzsteven is offline   Reply With Quote
Old 01-23-07, 11:10 AM   #8
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default


:rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-23-07, 11:23 AM   #9
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Hmm...
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-23-07, 11:23 AM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I hope I can explain this properly. In stock SH3 'Map Contact Updates' does cost a large chunk of 'Realism', but it also gives a huge amount of information that no real captain could ever have.

NYGM (I know GWX was mentioned but this is important)...NYGM intentionally changed the 'Realism' loss to zero because it included the Assisted Plotting Mod. This mod removed all automatic updates anyway, and replaced them with a believable amount of information. It gave you a blank map which would reveal all the ships you could see, but only one at a time when you passed the cursor over them. Even then you would only see a circle with the tag 'Unknown', unless you had specifically targetted that ship with the periscope or UZO, then the information would appear with the targetted circle. Also, hydrophone contacts no longer had a solid line that ended at the exact distance of the target; they now were dotted lines that went all the way to the edge of the map. The NYGM devs felt that this was the truly realistic way to go, so they made 'Map Contact Updates' cost zero 'Realism'. I agree.

I have no idea what method is used in GWX, since I can't currently play. If it includes 'Assisted Plotting Mod' as described here then it really shouldn't cost anything. If not, then you're right, it should cost something.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-23-07, 11:59 AM   #11
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

Like Sailor Steve said:
I think the assisted plotting mod is the best answer to this problem of too much info. I hope somebody makes it GWX friendly by the time I try GWX at the end of the month.

The other option I may try is turning map updates off and just estimating everything from my eyeball and firing spreads. This would certainly cut down on the high tonnages we are seeing.
Lanzfeld is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.