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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I do not play at 100% realism as I cannot be bothered to do manual targeting and identification (everything else is on btw). I get a bit frustrated with SH3 for not allowing me the same renown as the 100% guys but unfortunatelly there is nothing we can do about. I chose to play the game the way I like it and I accept these downsides. I do agree though that if you play with too low realism settings is an enjoyment killer, but each to their own I guess.
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#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
![]() Give me a 'mo & I'll post the thread. Edit - ![]() A word of caution, the total of all of these must equal 100. For example, If you don't use Manual Targeting, change the value for this to 0 and add it to Dud torpedoes. Continue like this until the options that you dont want to use all equal 0 but their original value has been added to another item. Also, if you want to use the external cam and not get hit for % points do the same. Mel, if you're not happy doing this then I can sort you out. That's if someone doesn't come along and explain it better.
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![]() Last edited by danlisa; 01-23-07 at 09:50 AM. |
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#3 |
Torpedoman
![]() Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
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No one else plays on 26% realism? :rotfl:
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Complex numbers are all fun and games until someone loses an i. |
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#4 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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![]() Quote:
![]() ![]() Thanks again I really appreciate this ![]()
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#5 | |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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![]() Quote:
i cant remember what realism i play on. the only thing i dont have ticked is manual targeting, ext. cam and contact updates so i think its quite high. i keep meaning to try manual targeting but it all seems complicated even with the tutorials peeps have posted here
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#6 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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It's not as much complicated as it seems at first glance. It's only like wasting 20-30 torpedoes and then you know almost everything about firing them accurately.
![]() But I think we lost the point. This thread was certainly NOT meant to be another discussion about what realism setting is the best, or which option is better than another. ![]() If it's too much trouble to change this one settings (then you have to adjust the others so that they sum to 100 points total), maybe making to highest total possible HIGHER is a choice? Let's say the max is 105%, and with map contact updates it'd be 100% 'only'? ![]() I don't care if you get 100% of your renown when playing at lower realism settings. If you want to get 100% renown, get it and enjoy your game as much, as I and others do. It's all for fun, any way you play it. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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data/Cfg/GameplaySettings.cfg Scroll the bottom to the "RealismPercentage" block, change it to what you want. The numbers must equal 100.
Roll back Commander first. zz |
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#8 |
Chief of the Boat
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![]() ![]() ![]() :rotfl: |
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#9 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Hmm...
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#10 |
Eternal Patrol
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I hope I can explain this properly. In stock SH3 'Map Contact Updates' does cost a large chunk of 'Realism', but it also gives a huge amount of information that no real captain could ever have.
NYGM (I know GWX was mentioned but this is important)...NYGM intentionally changed the 'Realism' loss to zero because it included the Assisted Plotting Mod. This mod removed all automatic updates anyway, and replaced them with a believable amount of information. It gave you a blank map which would reveal all the ships you could see, but only one at a time when you passed the cursor over them. Even then you would only see a circle with the tag 'Unknown', unless you had specifically targetted that ship with the periscope or UZO, then the information would appear with the targetted circle. Also, hydrophone contacts no longer had a solid line that ended at the exact distance of the target; they now were dotted lines that went all the way to the edge of the map. The NYGM devs felt that this was the truly realistic way to go, so they made 'Map Contact Updates' cost zero 'Realism'. I agree. I have no idea what method is used in GWX, since I can't currently play. If it includes 'Assisted Plotting Mod' as described here then it really shouldn't cost anything. If not, then you're right, it should cost something.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Like Sailor Steve said:
I think the assisted plotting mod is the best answer to this problem of too much info. I hope somebody makes it GWX friendly by the time I try GWX at the end of the month. The other option I may try is turning map updates off and just estimating everything from my eyeball and firing spreads. This would certainly cut down on the high tonnages we are seeing. |
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