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Old 01-23-07, 08:23 AM   #1
raduz
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Quote:
Originally Posted by Abd_von_Mumit
how the hell come that with that option you are still able to play "100% realism settings"? I think it should be punished much more or at least equal as external camera or event camera.
Yes, this is exactly what I was thinking of since beginning. I have been a litlle bit disappointed by the GWX because it prefers DD evading than manual tagetting and hydrophone tracking target.

first of all, retrieving info concerning targets speed, distance and AOB have been possible in the stock game - you could identify the propelers sounds quite easily via hydrophone and there was also Greyriders wonderful RPM chart allowing you to identify target and learn its speed by counting RPM. alas, this feature no longer exists since GW because the original propelers sounds have been replaced by some other sounds.. No need to say that there is no RPM chart for these new sounds, so you cant use the RPM for speed calculations...

I do mind this: the kaleuns that used to use a full manual targetting and hydrophone in the stock game, are not rewarded for their abilities in the GWX. there is no difference between "no map contact update" ON and OFF. Hence, the players having this feature unchecked are not penalized at all... I dont think this is just

on the other side, unchecking "no noise meter" costs 12 percent!! it seems a little bit unbalanced to me...
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Old 01-23-07, 08:37 AM   #2
Abd_von_Mumit
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Yes, "unbalanced", that's the correct word. It's not the matter of penalizing anyone for not playing the 100% flavour, but for assuring, that 100% means really the toughest gameplay, and that 100% means 100%, not 105% nor 95% (in other words, that 100% means always the same).

From now on I'll state "101% realism settings" in my sig instead of "100%".
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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