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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Is this a joke? or can you really do this? its hard to tell since so many people joke/chat on forums.
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#2 | ||
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
Downloads: 24
Uploads: 0
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![]() Quote:
don't want to hijack this thread hope Ducimus won't mind few pics game setup: SH3 1.4 + GWX + some minor mods mostly gui changes, some parts from Flavor to taste V5 etc. naval academy artillery mission, shallow waters, sub VIIB 17:33 approaching the bottom ![]() all men on the bow ![]() 17:35 sitting down ![]() 18:35 still here it's getting dark ![]() 03:12 CO2 level rises ![]() 06:18 still bottoming ![]() 13:23 after 20hours the CO2 level near red zone but still here ![]() note the depth in low right corner is always 111m also note the 'dive' position of hydropalnes on some pic (e.g. the last) sorry for poor quality pics but I wanted to keep them as small as possible so now I have to try this with the GWX+NYGM merged physics Last edited by geralt; 01-22-07 at 04:50 PM. |
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#3 |
Rear Admiral
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The boat is going to sit on the bottom regardless if you use GWX, "OR" NYGM's model. It may not sit perfectly on the bottom (or it may), that it's not like sitting with the hull in contact to the seafloor is cruicial. What's more, bottoming the boat DOES NOTHING as far as the AI is concerned in terms of evasion.
What id be intrested in is if moving all the crew to the forward compartments stops the positive rise with under both models combined like you suggest it does under GWX's model by itself. The thing is, in GWX, the positive rise is ONLY about 2 meters and it stops rising regardless of what you do with the crew. Im also highly skeptical that moving the crew around effects the trim of a boat in SH3. Theres nothing to suggest that the game's physics is modeled by ubi to that high of a degree. |
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#4 | |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
Downloads: 24
Uploads: 0
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![]() Quote:
Now I'm gonna test your IXC merged physics although I'm VII typ rider... will be back soon |
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