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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I was always under the impression that periscope attacks were difficult especially at night as the optics didn't allow for accurate targeteing. i.e. it was too dark to get accurate AOB, range and speed measurements.
There could be other reasons, but this is the one that I'm aware of.
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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I think the reason for the surface attacks is that they offer greater visibility and higher speeds. Don't forget that WWII U-Boats were not like modern submarines. They could not stay under water for too long and they were built to approach the enemy on the surface and dive just prior to the attack.
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
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Just look at the various tonnage accounts on www.uboat.net and you can see that many subs never sank a ship even on numerous patrols. So if you'd make a game as hard as real life was almost noone would play it for long time.
It's always difficult to comparison real life and games, even with super sims like SH3. |
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#4 | |
Stowaway
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#5 | ||
Lucky Jack
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#6 |
Eternal Patrol
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As mookiemookie said, night attacks pretty much had to be done on the surface as periscopes don't allow enough light to be useful unless a full moon is out. Daylight attacks must be made submerged (or you're dead), which means risking staying surfaced long enough to do an end-around to get in front of the convoy and dive again.
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#7 | |
Stowaway
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I suppose the only alternative would be have the scopes modded to have their field of view darker and/or blurred during night-time conditions (less when you have a full moon, of course ![]() |
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#8 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
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Well all above can be true, but I for example am cautious, because I want to live thru the war to see the anticlimax end.
I sink about 2-4 ships per patrol, sometimes none. Maybe my realism.. altough on 50%. I almost do the entire patrol from the bridge surfaced, and barely go down every hour to listen. Only do that when I suspect bait.. on a choke point for example. Creeping in to about 4 miles, and when there are too much destroyers, or the prey is going to fast, I stop and evade. Do not wanna risk my life and that of the crew. Just pretend you do NOT wanna die, and life thru the war, then the whole sim becomes that way, as described. Maybe just my way of doing things, but often I go flank surfaced to the target, lauch torpedoes, dive to keep undetected, watch for hit, surface or shoot another one if missed, and away we go. Destroyers around, then slow and deep, otherwise, clearing datum asap. Anyhow, you could easily make it as you describe herr Von Hesse, just lower the max battery speed, then you MUST do as advertised. have fun! |
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