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Old 01-17-07, 08:36 AM   #241
Henri II
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by 3Jane
Not sure if this is a bug or some product of the way the game processes objecs. On two occasion, I have been under depth charge attack by three escorts, corvets and destroyers. When I have saved the game at that point and reloaded later, one of the attacking escorts has completely disappeared and the other two have lost track of my boat. The first time I was re-acquired, the second, one of the remaining destroyers was returning to it's possition arround the convoy leaving only one corvet in a rough sea which I easily lost.
It's ironic as this is a Sub Sim but NEVER save while submerged. Very weird things happen. You have experienced one bug due to this, the other include the crash dive of doom and corrupted saves.

For clarity, this is a Stock Issue.
Also it is not advisable to save near convoys, harbours or sinking ships, and during combat. Usually I only save on the surface in the open ocean.
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Old 01-17-07, 10:11 AM   #242
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Bug Report

Got through the straits into the med. Dock at Anzo for fuel, eels, and beer.
When we got back into the boat, it was half in half out of the water & taking damage.

Tried to get the people on the dock to help push us back into the water, but they just laughed at us.
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Old 01-17-07, 10:13 AM   #243
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Quote:
Originally Posted by Roads88
Bug Report

Got through the straits into the med. Dock at Anzo for fuel, eels, and beer.
When we got back into the boat, it was half in half out of the water & taking damage.

Tried to get the people on the dock to help push it back into the water. However, they just laughed at us.
I think this is a common issue with SH3. You cannot dock to a port that doesn't have a flotilla assign to it. You can dock only to actual bases and milk cows.
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Old 01-17-07, 10:42 AM   #244
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Quote:
Originally Posted by Roads88
Bug Report

Got through the straits into the med. Dock at Anzo for fuel, eels, and beer.
When we got back into the boat, it was half in half out of the water & taking damage.

Tried to get the people on the dock to help push us back into the water, but they just laughed at us.
Yes there have already been 2 seperate threads with these problem highlighted
One docked at a town
And the other at a port in the med and started on land

Mel is right in that is only safe to dock at ports with uboat flotillas assigned
However since the second episode I have changed all friendly bases to have the facility to dock at and start in the water

This fix will be part of the Jan 31st update
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Old 01-17-07, 10:44 AM   #245
melnibonian
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Quote:
Originally Posted by bigboywooly
Mel is right in that is only safe to dock at ports with uboat flotillas assigned
However since the second episode I have changed all friendly bases to have the facility to dock at and start in the water

This fix will be part of the Jan 31st update
That's great news BBW it will make our lives in the high seas easier
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Old 01-17-07, 05:27 PM   #246
Paajtor
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Pretty nasty bug, imo.

How typical...we all arrive home safe and sound, and the band is playing on the wrong pier.

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Old 01-17-07, 07:55 PM   #247
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I've noticed that time compression is extremely slowed down, so much that going on patrol is far less fun than it was before. My machine, a P4 3.4 GhZ with a gig of RAM, /crawls/ past 512. Vanilla SHIII is smooth as silk. I never get the slightest slowdown ever, even in the middle of convoys. Is there any tweak that can be done?
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Old 01-17-07, 09:12 PM   #248
Tikigod
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Not sure if this is GWX related. My friend and I have both experienced rain and lightning on a clear day with GWX install. It will be clear, sunny, and calm seas and yet it will rain, thunder, and lightning (flashes). There is also sound effects of a strong storm yet the weather reports calm weather. As you can see there isn't a cloud in the sky, the wind and water allows me to go on deckguns, and the sun is out in the open just over the reflection in the water.




Last edited by Tikigod; 01-18-07 at 03:52 AM.
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Old 01-17-07, 11:11 PM   #249
bookworm_020
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There is a freighter stuck in the southern sea wall at Fremantle (It's an Australian, the red Southern Cross flies from the still visible mast).
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Old 01-19-07, 04:20 PM   #250
Hartmann
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I´m not sure if is a GWX issue but the map weel seems to be with 2 degrees of error.

i take this screenshot whith rudder amidships and heading 270 . is normal or perhaps a optical effect ??


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Old 01-19-07, 04:32 PM   #251
danlisa
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This is not related to GWX as such. It has always been present since the bearing overlay mod was produced, we have learned to live with it.
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Old 01-19-07, 05:39 PM   #252
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Dont try and cover up the sinking of a neutral by blaming the overlay
:rotfl:
There was a bearing overlay fix for GW1.1a
Not sure if that will do GWX too
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Old 01-19-07, 07:01 PM   #253
Myxale
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GWX
The Mosquitos that bombed my base had no motor soun!
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Old 01-19-07, 07:03 PM   #254
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Quote:
Originally Posted by Myxale
GWX
The Mosquitos that bombed my base had no motor soun!
Hmmm
Ok I have ask
Any other sound mods installed ?
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Old 01-19-07, 07:17 PM   #255
SleazeyWombat
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Kiel July 1940 has 2 half sunk battlecruisers

One is the Lutzow, and the other is a smaller ship (I forget the name). Both are awash, with parts of their weather deck submerged. When you are anywhere in Kiel harbor, you can hear the sunken ship noises (groans, grinding, metallic screeching).

I'm not 100% sure this is incorrect.:hmm:

Wasn't the Lutzow docked in Kiel for some months after heavy damage?
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