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#1 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
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IIRC GWX has tuned down the number of explosions you can expect.
HB |
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#2 |
Shore leave
![]() Join Date: Jan 2007
Location: Netherlands
Posts: 70
Downloads: 9
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Maybe the ship wasn't fully loaded.
Btw, CHECK MY AVATAR! ![]()
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#3 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 340
Downloads: 1
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I've had this happen before but generally they blow up with a single fish. I've found when they don't immediately explode they can be tough nuts to crack.
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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I don't always get big booms with pyro ships because it's an ammo ship doesn't mean it got to carry ammo,I even hit a depot ship once and thinking it was resupplying all those subs,it would be fully loaded with things that go boom,it didn't.
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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It happened also to me - 2 hits into Pyro (3 m deep, impact trigger) and it even didn't sink. As it was in a convoy, I didn't manage to get close enough next time to finish the job. In the same time i also hit Whale Company Ship with 1 torpedo and it sunk like ton of steel at once... That was strange, but what to do? He could just carry water as ballast, couldn't he?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Just got one in the Med, and with four deckgun shots, it was over for it. Huge fire!
The rest of the patrol is very boring, no ships.. heading for the choke point around Lampedusa .. they have to pass there, 1941. |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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If the ship sunk due to flooding there is no reason to see fireworks. If you want to get big explosions and one torpedo kill, try hitting the Pyro in the front part (under the first set of masts). At this spot the ammo bunkers are located, and you maximise the chance of a big explosion
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#8 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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There's is a part of the Pyro which causes a huge explosion. If you manage to hit a Pyro right under her 1. mast it will explode 10 out of 10 times, so that could be called "cheating" but what do I care.:p:rotfl:
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