![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]() Ad 3. No, I can hear the warship AND the depth charges being thrown to water very accurately, so it's obviously not my engine. ![]() Ad 13. My map contacts are not updated as I play 100% realism. They appear only once, when contact reported by BdU, and stay still, untill faded after some time. But this time there were two circled (that I didn't draw myself) around the two reported contact icons, drawed with 'dotted line' (more precisely it was not dotted but 'lined line', like: --- --- --- ---). Quote:
Ad 8. No, fuel reserve is indicated with another slide-thing, certainly not the red one. ![]() Ad 13. I made whole the patrol without reloind game once. I know that convoys change their course (usually when I start plotting it on my map ![]() Thanka for answers again.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
||
![]() |
![]() |
![]() |
#2 | |||
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
|
![]() Quote:
No...on #5...you don't need to have damage to take on water at those kind of depths. Have any idea what kind of pressure you're dealing with? It's measured in TONS PER SQUARE INCH!. If this were the real deal...a hole the size of a pin would create a water jet that could cut a man in half if he were to walk through the stream. Trust me when I tell you...you're taking on water! |
|||
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
|
![]()
If the contact starts to get louder it getting closer.
But pay attention to his bearing changes to work out what he is really up to. A contact may get louder (closer) but is he going past you? If its an escort and it looks like he's just steaming close by thats the time to go silent and order all stop. Remember to alter your depth when you order all stop! (Don't want to broach the surface now). If he's heading straight for you... Well good luck Herr Kaleun, better you than me!
__________________
![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
|
![]() |
![]() |
![]() |
#5 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]() And of course you are right -- better him than you and better you than me!
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#6 | ||
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
|
![]() Quote:
Quote:
![]() Edit: For 13, although I have not played GWX yet, I gather that circle markers are indicative of submarine contacts. You probably encountered a wolfpack! For 6, kind of a bug. The navigator was the officer that originally gave weather. Of course, it's difficult to gauge wind speed and such when you're underwater. So GWX placed the weather report icon under the watch officer, as he cannot be deployed while submerged. However the hardcoded so that the report still comes from the navigator. |
||
![]() |
![]() |
![]() |
#7 | ||||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
Quote:
![]() - They let me go quite easily, and that was a bit surprising, because two weeks before, when attacking some other convoy they wouldn't stop chasing me for quite a few hours, - They were so strangely behaving that finally I managed to get close enough to one of them not being spotted and sink it with a few accurate deck gun shots (and this was a second sunk corvette from this convoy, as earlier I accidentaly hit one with my torpedo). But no u-boots on sight, sir... ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
||||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|