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Old 01-15-07, 02:13 PM   #1
Abd_von_Mumit
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Quote:
Originally Posted by bigboywooly
3,the sounds you hear in sonar at 170-190 are your engine

13, Map contacts are displyed every so often - 60mins or so
Some are less some are more
The convoy you lost contact with will show another report when its time is due - as written in the Rnd files

Not sure what you mean by circles on the map
Screenshot ?
Thanks for the answer.

Ad 3. No, I can hear the warship AND the depth charges being thrown to water very accurately, so it's obviously not my engine.

Ad 13. My map contacts are not updated as I play 100% realism. They appear only once, when contact reported by BdU, and stay still, untill faded after some time. But this time there were two circled (that I didn't draw myself) around the two reported contact icons, drawed with 'dotted line' (more precisely it was not dotted but 'lined line', like: --- --- --- ---).


Quote:
Originally Posted by SilverGhost
5) "feature". Your boat at critical depths is taking on water...so it will descend.

8) Your fuel reserve...start heading for the barn.

13) Haven't encountered the circles. Convoys and other targets will drop off at a certain range. Depends if you hit a "trigger" within the program. Also, SH3 will randomize everytime you reload...so a convoy may not be there the next time you start and proceed with the saved game.
Ad 5. No... My boat wasn't taking any damage (no reports and I have "hull integrity" message on and it still says "100%"). I can dive as deep as 250m without taking damage in my IXB type, but it starts falling down slowly as soon as it reaches 170m.

Ad 8. No, fuel reserve is indicated with another slide-thing, certainly not the red one.

Ad 13. I made whole the patrol without reloind game once. I know that convoys change their course (usually when I start plotting it on my map ), but the escorts alwayes followed them. The strange things are this time: the miraculous circles and the escorts that stood in place for quite a long time.

Thanka for answers again.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
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Old 01-15-07, 02:45 PM   #2
SilverGhost
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Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by bigboywooly
3,the sounds you hear in sonar at 170-190 are your engine

13, Map contacts are displyed every so often - 60mins or so
Some are less some are more
The convoy you lost contact with will show another report when its time is due - as written in the Rnd files

Not sure what you mean by circles on the map
Screenshot ?
Thanks for the answer.

Ad 3. No, I can hear the warship AND the depth charges being thrown to water very accurately, so it's obviously not my engine.

Ad 13. My map contacts are not updated as I play 100% realism. They appear only once, when contact reported by BdU, and stay still, untill faded after some time. But this time there were two circled (that I didn't draw myself) around the two reported contact icons, drawed with 'dotted line' (more precisely it was not dotted but 'lined line', like: --- --- --- ---).


Quote:
Originally Posted by SilverGhost
5) "feature". Your boat at critical depths is taking on water...so it will descend.

8) Your fuel reserve...start heading for the barn.

13) Haven't encountered the circles. Convoys and other targets will drop off at a certain range. Depends if you hit a "trigger" within the program. Also, SH3 will randomize everytime you reload...so a convoy may not be there the next time you start and proceed with the saved game.
Ad 5. No... My boat wasn't taking any damage (no reports and I have "hull integrity" message on and it still says "100%"). I can dive as deep as 250m without taking damage in my IXB type, but it starts falling down slowly as soon as it reaches 170m.

Ad 8. No, fuel reserve is indicated with another slide-thing, certainly not the red one.

Ad 13. I made whole the patrol without reloind game once. I know that convoys change their course (usually when I start plotting it on my map ), but the escorts alwayes followed them. The strange things are this time: the miraculous circles and the escorts that stood in place for quite a long time.

Thanka for answers again.

No...on #5...you don't need to have damage to take on water at those kind of depths. Have any idea what kind of pressure you're dealing with? It's measured in TONS PER SQUARE INCH!.
If this were the real deal...a hole the size of a pin would create a water jet that could cut a man in half if he were to walk through the stream. Trust me when I tell you...you're taking on water!
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Old 01-15-07, 02:48 PM   #3
Abd_von_Mumit
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Quote:
Originally Posted by SilverGhost
No...on #5...you don't need to have damage to take on water at those kind of depths. Have any idea what kind of pressure you're dealing with? It's measured in TONS PER SQUARE INCH!. Trust me when I tell you...you're taking on water!
Next time I'll check this when doing deep diving test at the beginning of my patrol (this sabotaigists are a real pain in my...).
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Old 01-15-07, 02:51 PM   #4
Hakahura
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If the contact starts to get louder it getting closer.

But pay attention to his bearing changes to work out what he is really up to. A contact may get louder (closer) but is he going past you?

If its an escort and it looks like he's just steaming close by thats the time to go silent and order all stop. Remember to alter your depth when you order all stop! (Don't want to broach the surface now).

If he's heading straight for you... Well good luck Herr Kaleun, better you than me!
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Old 01-15-07, 03:41 PM   #5
Abd_von_Mumit
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Quote:
Originally Posted by Hakahura
If the contact starts to get louder it getting closer.

But pay attention to his bearing changes to work out what he is really up to. A contact may get louder (closer) but is he going past you?

If its an escort and it looks like he's just steaming close by thats the time to go silent and order all stop. Remember to alter your depth when you order all stop! (Don't want to broach the surface now).

If he's heading straight for you... Well good luck Herr Kaleun, better you than me!
I'm usually at 200m or deeper when I sit by the sonar station to listen, so I'm not affraid of sudden surfacing. Rather of going to deep because of water on-board... Those bastard DC-s are really not nice at close ranges. Luckily I haven't been hit by any of them and I hope it's not the end of my luck (only suffered from sudden surface attack from nowhere and from planes).

And of course you are right -- better him than you and better you than me!
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 01-15-07, 04:00 PM   #6
fatty
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Quote:
Originally Posted by Abd_von_Mumit
5. Is it a bug or a featcher [how should I spell that damn word?!] that when under critical depth and the speed is 2 knts or less, the boat falls down slowly (didn;t notice this when over the critical depth).
Feature. Historically, submarines had difficulty maintaining neutral buoyancy unless they were under speed. If you are standing still it is realistic to begin sinking very very slowly.

Quote:
Originally Posted by Wikipedia on submarines
A submerged submarine is in an unstable equilibrium, having a tendency to either fall down to the ocean floor or float up to the surface. Keeping a constant depth requires continual operation of either the depth control tanks or control surfaces.
If you are barely moving, then control surfaces don't do much!

Edit: For 13, although I have not played GWX yet, I gather that circle markers are indicative of submarine contacts. You probably encountered a wolfpack!

For 6, kind of a bug. The navigator was the officer that originally gave weather. Of course, it's difficult to gauge wind speed and such when you're underwater. So GWX placed the weather report icon under the watch officer, as he cannot be deployed while submerged. However the hardcoded so that the report still comes from the navigator.
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Old 01-15-07, 04:18 PM   #7
Abd_von_Mumit
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Quote:
Originally Posted by fatty
Quote:
Originally Posted by Abd_von_Mumit
5. Is it a bug or a featcher [how should I spell that damn word?!] that when under critical depth and the speed is 2 knts or less, the boat falls down slowly (didn;t notice this when over the critical depth).
Feature. Historically, submarines had difficulty maintaining neutral buoyancy unless they were under speed. If you are standing still it is realistic to begin sinking very very slowly.

Quote:
Originally Posted by Wikipedia on submarines
A submerged submarine is in an unstable equilibrium, having a tendency to either fall down to the ocean floor or float up to the surface. Keeping a constant depth requires continual operation of either the depth control tanks or control surfaces.
If you are barely moving, then control surfaces don't do much!
Yes, I understand and that sounds reasonable. BUT my boat doesn't fall down slowly at 2 knts speed IF NOT under critical depth, and that's the clue. I've conducted some carefull testing and it only behaves like that when under 170 metres (type IXB).
Quote:
Originally Posted by fatty
Edit: Also, although I have not played GWX yet, I gather that circle markers are indicative of submarine contacts. You probably encountered a wolfpack!
If that is true, I'll never forgive myself leaving the area... I haven't spotted any of them. But that would be a good explanation of the escorts behaviour:
- They let me go quite easily, and that was a bit surprising, because two weeks before, when attacking some other convoy they wouldn't stop chasing me for quite a few hours,
- They were so strangely behaving that finally I managed to get close enough to one of them not being spotted and sink it with a few accurate deck gun shots (and this was a second sunk corvette from this convoy, as earlier I accidentaly hit one with my torpedo).

But no u-boots on sight, sir...
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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