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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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I'm pretty sure "horche bug, horche achter" comes up when being fired upon. Why not change the sound file it points to, to fix it, and have it use the "Wir werden angeschossen" file instead?
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#2 | |
Stowaway
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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There is a very strong wind sound for the IIA is extremely loud inside the control room. Sounds like you are outside in a storm. I noticed it in one of the single player missions.
I remember it being posted before as a bug outside GWX. but, I think GWX might have beefed up the storm wind sounds that might overdo it for this SH3 bug. You might want to tone this sound down a little in upcomming patch. Last edited by Tikigod; 01-09-07 at 08:15 PM. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Did you alt+tab before that sound, mate?
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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Can't remember, I might have. I recently have been playing in windowed mode.
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#6 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
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A couple of minor things:
A) Tunis is showing as Axis in August 1940 (should be Neutral); B) Entered Tobruk in August 1940: An Italian armed tug was firing at a marauding British destroyer (very cool!) but... Two Italian Destroyers in the harbour were firing away flat out at three harbour fortifications to the North on the Coast. They didn't manage to hit them and the guns in the "forts" couldnt traverse around to shoot back. Not sure what was going on there! But these are very minor issues - and the mod is OUTSTANDING! Regards Vermin |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Will take a look at the guns issue Land units cant be hit anyway but will check out dates etc |
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