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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
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Hi,
I finally had some time to play around with GWX and noticed some minor things. 1. Last night my watch spoted a warship and after they reported it someone (I suppose the WO) said: "Berechne Lösung für die achteren Rohre" (calculating sollution for aft tubes). That would have been nice if the ship actually approached from behind or anyone actually calculated a firing sollution, but otherwise I'm not sure why the WO would say this. 2. I don't remember when this happened, but I also got a report of "horche vorwärts, horche achtern" (sweeping forward, sweeping aft) from my sonar operator when there was no clear indication of why he would do so, also as far as I could tell he didn't actually do it. 3. Neither the de_help.txt nor the de_menu.txt files seem to have the lines in them which give you the extra information on pressing F1 (about enemies, resupply etc.). 1. and 2. are rather insignificant, but 3. should be probably looked into for the next GWX update. |
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#2 |
GWX Project Director
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Noted.
It is unlikely that we can fix #1 or #2. This appears to be a stock SH3 problem not caused by GWX modifications. #3... Will see what we can do. |
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
Downloads: 3
Uploads: 0
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IIRC #2 was already there from the stock game. :hmm:
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#4 | |
Stowaway
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dunno how this bug found his way back to GWX!? anyway, the way to fix is: 1. go to "X:\SilentHunterIII\data\Cfg" 2. search/open the "message_we.cfg" 3. search this and delete the orange part... (MAKE A BACKUP FIRST!) [Msg9] MsgId=9 Priority=3 Timeout=30 Param0=1 MsgOgg00=We_have_been_detected_sir Param1=1 MsgOgg10=Computing_solution_for_aft_tube EDIT: the same thing for [MSG10] the same thing for the "messages_SO.cfg" search& delete: [Msg3] MsgId=3 Priority=3 Timeout=20 Param0=1 MsgOgg00=Sweeping_ahead Param1=1 MsgOgg10=Sweeping_astern I dont know whats this for anyway. looks like its not really used... "bug" nr.3 is caused by SH3 commander (i heard). dunno why... |
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#5 |
Rear Admiral
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They were fluff messages added at somepoint because someone wanted extra vocalization and thought it sounded cool in german im guessing. Personnaly i removed that stuff ages ago, it just annoyed me.
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#6 | ||
GWX Project Director
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#7 |
Stowaway
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![]() If they are removed, it is fixed!? whats the problem?
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Yeah, I do not think they have a functionality at all. I have never heard that dialogue used in the game, except with these bugs. I think it's residual stuff from non-implemented features.
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#9 | |
Stowaway
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Already fixed that for me, so in the next GWX update this annoying bug is history... |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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I'm pretty sure "horche bug, horche achter" comes up when being fired upon. Why not change the sound file it points to, to fix it, and have it use the "Wir werden angeschossen" file instead?
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#11 | |
Stowaway
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#12 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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There is a very strong wind sound for the IIA is extremely loud inside the control room. Sounds like you are outside in a storm. I noticed it in one of the single player missions.
I remember it being posted before as a bug outside GWX. but, I think GWX might have beefed up the storm wind sounds that might overdo it for this SH3 bug. You might want to tone this sound down a little in upcomming patch. Last edited by Tikigod; 01-09-07 at 08:15 PM. |
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#13 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
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Did you alt+tab before that sound, mate?
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#14 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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Can't remember, I might have. I recently have been playing in windowed mode.
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#15 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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A couple of minor things:
A) Tunis is showing as Axis in August 1940 (should be Neutral); B) Entered Tobruk in August 1940: An Italian armed tug was firing at a marauding British destroyer (very cool!) but... Two Italian Destroyers in the harbour were firing away flat out at three harbour fortifications to the North on the Coast. They didn't manage to hit them and the guns in the "forts" couldnt traverse around to shoot back. Not sure what was going on there! But these are very minor issues - and the mod is OUTSTANDING! Regards Vermin |
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