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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#2 |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
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I gave the idea of turning off map updates some thought and decided against it. Although I would enjoy the enhanced realism, I just don't have the game time to put that much effort into sinking each ship. I'm also of the opinion that it is more realistic to share in the duties of the sub - In short, I shouldn't have to plot out everything for these guys.
This, of course, presents the question of where to draw the line in terms of detail.
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"Come into port greatly, or sail with God the seas..." - Emerson |
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#3 |
Eternal Patrol
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The one in NYGM was originally done for RUB. It has dotted lines that go all the way to the edge of the map.
I also used the mod that removed everything from the maps until you passed the cursor over it, and then it only gave you a dotted circle; and even then there was no information unless you or the Weapons Officer had "tagged" the target. I love that one.
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“Never do anything you can't take back.” —Rocky Russo |
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