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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Probably nothing, he sucks like my guy. I usually use the HP myself. Oh well, he has been an ongoing problem since inception of the game
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#3 |
Lucky Jack
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OK, I have a hefty little blue dude running the phones. I upgraded in port and put super blue dude on the phones. He is pretty good now with the upgraded phone and his renown is good. Thus far tracked down two contacts, sunk same. Homeboy is getting medal if we hit port
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
Downloads: 0
Uploads: 0
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Don't forget those 180 contacts maybe hard to hear ..prop noise from your ship will mask that . I like to have the small scope up a little {a quick pop up}and looking at my 6 when i ask for closest reading/.:hmm:
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#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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I think GWX models as well a front "dead angle" which means you will loose the contact if you head directly at it.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#6 |
Lucky Jack
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What I find interesting, the little T outside the boat will spin as little blue dude works the phones. Once he is locked on,
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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