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#1 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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change the shipname in the submarines folder to your appropriate boat enjoy
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#2 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
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I've never actually had a problem with interfening marks because I always plot my intercept on the move.
I calculate my position from mark 1 to mark 2 3.15 minutes ago, mark 3 6.30minutes ago and so on. And then I plot my targets position from every position marked down. But that tool looks cool im definitely going to try it out when I get some playing time. |
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#3 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Could you possibly explain in a little more detail how your method works ? thx
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#4 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
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Well when you plot an intercept course you dont actually have to know where you are at the moment. Just where the target is relatively to you.
I usually observe targets at 2knots speed decks awash if on the surface. I make all the intercept markings on the middle of the ocean. I select a position which indicates my position at the start of the plottin. The 0.00 mark. Then before I start making observations about my target I mark my second position (where I would be 3.15 minutes after) mark on the map using the speed charts. And the third position (6.30 mark) and fourth (9.45). Now I can plot my course on the move. Ofcouse I could be going alot faster, but then my plotting wouldnt probably be as accurate. I hope this clears up the method I use. Not sure I can explain it in anymore detail than this :hmm: Sure I can try if you have any questions ![]() |
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#5 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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Wow. This developement caught me totally off-guard. Last time I checked, it was not possible for some reason to make the sub-icon disappear on the nav map. Now I've read about it twice, the first time thinking I must have misunderstood when someone mentioned it.
Thanks a lot dertien for providing the invisible sub icon here, now I can't see it I can see it's true lol. I used to print out the in-game patrol charts back in SHI and do manual navigation, it was great fun! Printing out was easy though since the PTO in SHI was divided up in several single maps and some people over at Subsowespac, namely George Southrey, already did plenty of the required research. Check this site for nostalgia: http://www.subsowespac.org/tactics/navigation.shtml Printing out proper maps for SHIII would mean a lot more hassle I think, but now with the sub icon gone we have all the tools neccessary. BTW, I'm still on Vanilla SHIII and still unsure about installing GWX or NYGM. Do you know whether they both feature more readable gauges (mainly compass), which would be mandatory for manual navigation, or would I have to d/l those seperately anyway? |
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#6 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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BTW, how dou you take "star sightings" in SHIII? In SHI you would - under favourable weather conditions at night - allow yourself to check the zoomed in in-game map and move the cursor over your sub which would then pop-up her coordinates. How do you do it in SHIII with your setup? Select the plotting option which would reveal the position of the sub from where it originates?
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#7 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Heartc :
"BTW, how dou you take "star sightings" in SHIII? In SHI you would - under favourable weather conditions at night - allow yourself to check the zoomed in in-game map and move the cursor over your sub which would then pop-up her coordinates. How do you do it in SHIII with your setup? Select the plotting option which would reveal the position of the sub from where it originates?" You make a Ctrl-click which will bring the sub's position at your cursor spot. You can then make a mark... P.S. : All people interested by this type of navigation : load the transparent file (location in this thread) and have a look in You Tube for the demo under "Dantenoc's Hardcore Navigation in SH3" The only difference is that he allows sun fixes instead of star fixes, but you can decide to use both, which gives you a fix at sunrise, at 12h00, at sundown and at midnight. (Providing the sky is not covered... if it is you have to make an estimate of your speed/heading) Remember the scene in "Das Boot" : "It's been 14 days since we could make a sun measurement, I had to compute"
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#8 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Seth has been running some tests for underwater navigation, using waypoints and a stopwatch. You can read about his that tread. The map in SH3 doesn't seem to be too accurate, but real navigation is possible. AFAIK, you don't really need extra gauges for precise navigation in SH3. The only thing you will need is the precision periscope mod, the heading to view shortcut key and the "knots vs kilometers per hour" charts, so you can plot out the position on the charts. The mod provided here is not for manual navigation, but for measuring short distances if you want to plot the speed of a target you are shadowing. I myself use GWX. The speed charts are provided with GWX, and I added the large dials myself although they are not necessary as long as you have precision periscope mod installed and use the periscope or uzo to navigate using the "heading to view" key. Have a look at the Quick Reference Card to find out which key that is. Peronally, if you're still running vanilla SH3, I would recommend moving on to one of the 2 mods, NYGM and GWX are both superb mods. I chose GWX because of the campaign enhancements and the historical accuracy of some of their sea battles. NYGM is just as great but, its just different. Read both mods FAQ's and manuals, and make a choice, you won't regret it, regardless of what you choose. This mod will in no way scroo up your vanilla installation neither will it do that to NYGM nor GWX. A link to the mods I use can be found in this thread
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#9 | ||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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#10 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Downloads: 130
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My method above uses the same rule: you don't need the Nil point that was provided on the 1500 m Bearing overlay from Pato or Redwine. You just need to be able to mark a spot on the map and use the charts and measure distances accurately using the PRR. Will try your method from now on. Thanks for pointing my in the right direction cheers
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 01-06-07 at 08:28 AM. |
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