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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
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#17 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Max = 3052 Remember to hit SET, then OK, then apply blah blah etc. REBOOT.
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#18 |
GWX Project Director
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@Red Menace,
Try defragging your HD and doing a disk cleanup... Sometimes doing basic stuff like that can help. However, in the GWX manual we recommend 1 gb RAM... Plain old Stock SH3 runs a little rough with less than a gig. Also, granted I'm not too familiar with Radeon video cards... but what I see is a 128mb card. 256mb should have been what they recommended... 256mb cards handle data bottlenecks better. That being said, the graphics demand on your PC using GWX is LOWER than in GW 1.1a. There are more graphics in GWX... but they've all been reduced to stock sizes and re-packed into .dat files wherever they could be to increase performance. Load times are longer because we've put a lot of new units and campaign scripting in... but once the load-up is finished... performance appears to be better overall. I'm not sure what else to add here.:hmm: |
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#19 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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One of my computers have 512MB RAM, and it runs the game, so thats not it. May be a combo of bottlenecks, though.
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#20 |
Chief
![]() Join Date: Sep 2006
Posts: 319
Downloads: 5
Uploads: 0
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HAHAHAHA I GOT IT WORKING!
![]() Thanks to EVERYONE here who gave their 2 cents, if it wasn't for you guys responding so fast, I would've given up long ago. ![]() Anyway, danlisa's virtual memory idea is what I think did the trick. Thanks, danlisa! ![]() Again, thanks to everyone here who gave a damn. Happy Huntin' ![]()
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#21 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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#22 | |
GWX Project Director
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#23 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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#24 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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#25 | |||
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
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#26 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Someone remarked they had changed their virtual memory to
Initial size = 1536 Max = 3052 but shouldn't it be Initial size = 1536 Max = 3072 (since this number and not 3052 is twice times 1536?) I just noticed this, but I don't know bc I'm not computer savvy by any stretch of the imagination. And if not why 3052?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#27 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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The virtual memory solution might be the right one or course, but I encountered the same situation last night when loading a saved game, just after leaving port about 200 Km. The only way I got things working again was to back-up my career files and do a full uninstall/re-install. I presumed I must have made a mistake in installing the Dec 23 corrections mod. Not rolling back or deactivating existing mods or some such, I couldn't recall clearly. Anyway, after a reinstall and re-activation of all the mods starting with the Dec 23rd, everything worked fine. Pasted the career files so I hadn't lost anything.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#28 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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