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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
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#2 |
Ocean Warrior
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NICE!!!! Finally someone's looking into this!!! EXCELLENT!!!
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#3 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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We were playing around in another thread with methods for hiding your u-boat's location on the nav map and navigating without using the waypoint tool (see here, if it still works: http://www.subsim.com/radioroom/showthread.php?t=93937
This sounds like a pretty cool addition to that whole concept of trying to do "real world" navigation - however, even assuming that something like this could eventually allow us to establish our boat's long. and lat., if the nav map isn't marked out with lat. and long. lines, how would that info help us locate our boat on the nav map? Can the nav map be modded to show lat. and long. lines?
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#4 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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#5 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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![]() ![]() ![]() Mikael |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Nice idea... worth investigating, thks.
For the moment, I will be on my next patrol investigating Dantenoc's "hardcore navigation" system as discussed in the thread and showed in his youtube videos. Looks interesting not to have your sub position all the time on the map... I have navigation experience irl, so it should have a feel of the real thing. So for this time I will replace the sextant by a ctrl-click at 12h00... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#7 |
Ocean Warrior
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Here is a converter from Grid to lat.long.
http://www.geocities.com/germangrid/MQK_Converter.zip Edit: dont think it can convert from lat/long to grid.. Tell me if you make it. For those missing the grids for the Northern parts of the Atlantic/barents sea, here is a map: http://www.geocities.com/germangrid/northenteat.jpg Here is a complete site with many other maps & info about the gris system ++ http://www.gyges.dk/reporting_grids.htm
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![]() Last edited by _Seth_; 01-02-07 at 08:49 PM. |
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#8 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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This is really uber cool. Please keep looking into this, I would like to navigate this way.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#9 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
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This Idea is just great, but I thought it was impossible to navigate thro the stars since they'r not modeled correctly in SH3. I remember someone pointing that out. I hope this is wrong cuz I would like so much to do the navigating myself
Please correct me.. pretty please :rotfl: |
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#10 |
Ocean Warrior
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IIRC, the game "operation flashpoint" had correct modeled stars. I remember one mission where you had to use the stars to get to your target.. And thats an old game.. It CAN be possible with SHIII..
"Nothing is impossible, the impossible just takes longer to do.."
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#11 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hey guys, thanks for the heads up, OFP used to be my favorite first person shooter, and the game I played most, despite its age.
It still leaves most historic shooters for dead, I'll check out the web site (http://ofp.gamepark.cz ) again I havnt had a look in years. I was really interested in the Invasion1944 Mod has any one played this I could never get it to work. |
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#13 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
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Hi Vanjast,
I was just wondering how work on the Sextant Mod was progressing? This is certainly an interesting feature to have, I just hope it's all going well (no major problems). Cheers! Px3000 |
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#14 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Funny you should ask ??
![]() I've spent the last 2 weeks doing... -family stuff.. -Searching the net for navigation stuff -Looking at different sextant pics to use. -Working out what method to use for the almanac calculations..... After ![]() I've spent the last week looking for the simplest, most accurate way of calculating the times... There is no simple way. My plan is to make the proggy with Visual Basic for version 1, then use Assembler Masm32 (much faster and neater) for the next versions. Most of the time has been taken up just looking for, and reading info and methods on doing this. What you will end up with is an 'accurate' almanac proggy that usually cost $$, for free. I start with the programming stuff this week-end, Should take about a week or so, and another week of other thingies, and then testing. I'll post it for testing. and I can finalise any errors, that are indicated from the community. ![]() |
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#15 |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
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This is going to be so great.
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