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Old 12-30-06, 01:25 AM   #1
Iron Budokan
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Could anyone please post a pic? I've yet to see one in the game.
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Old 12-30-06, 01:49 AM   #2
Letum
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Old 12-30-06, 01:56 AM   #3
azn_132
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They need more detailed eyes tho.
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Old 12-30-06, 02:07 AM   #4
Letum
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Quote:
Originally Posted by azn_132
They need more detailed eyes tho.
Its a limitation of the poor UVW map the SH3 Devs makde for the dolphins.

That skin might not be the one in GWX.
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Old 12-30-06, 08:33 PM   #5
Iron Budokan
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Thank you, that is so cool!

But...you mean there were dolphins in stock SH3 too? I thought that was new to GWX.
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Old 12-30-06, 08:36 PM   #6
azn_132
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Quote:
Originally Posted by Iron Budokan
Thank you, that is so cool!

But...you mean there were dolphins in stock SH3 too? I thought that was new to GWX.
Theres dolphins in a separate mod but forgot the name.
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Old 12-31-06, 04:22 AM   #7
Letum
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Quote:
Originally Posted by Iron Budokan
Thank you, that is so cool!

But...you mean there were dolphins in stock SH3 too? I thought that was new to GWX.
The dolphins model and textures where in stock SH3, But not in game.
They where in a unused folder. Probably something the Devs didn't have time to complete.
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Old 12-31-06, 04:23 AM   #8
Albrecht Von Hesse
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Now all we need are sharks circling the sinking ships.
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Old 01-01-07, 02:59 AM   #9
Tikigod
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The texture you posted is the one in GWX...I made the skin....I think it was Rubini that did the navigation of the dolphins and activated the sounds I believe. I think the sounds are a very cool addition

The original stock ubisoft dolphin looked like this:


The GWX version that I did looks like this:


The original texture weird looking dolphin was in game but, ubisoft never activated it. It was hidden in the original game dat files and was never completed.

The 3-d model of the SH3 is limited since it was never complete....you can't place the eye in the correct postion due to the model limitations. The textures stretch in alot of weird places on the model. So, I placed the eye in the best spot with the least amount of distortion. If you move the eye in any direction from this point, it will turn into a long smear or smudge of a line. Its a very difficult texture to work with and this is what it looks like:


You can see how stange the model is just by its shape.

Quote:
Originally Posted by Letum
Quote:
Originally Posted by azn_132
They need more detailed eyes tho.
Its a limitation of the poor UVW map the SH3 Devs makde for the dolphins.

That skin might not be the one in GWX.

Last edited by Tikigod; 01-01-07 at 03:10 AM.
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Old 01-01-07, 04:57 AM   #10
azn_132
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The head look way realistic.
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Old 01-01-07, 05:18 AM   #11
jasonsagert
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I know this has already been addressed in this thread, but I'll emphazise this point (as I'm a marine biologist)--you can find "dolphines" all over. In cold and warm waters. I live in Southern California (near the channel islands), and we have some of the highest densities of dolpines you'll find anywhere in the world--and the water isn't warm here. Water temp. has nothing to do with their distribution. Food dictates their distribution--and of course you find different species in different habitats.

Anyway, lecture over. Besides, I study marine invertabrates, so I actually know very little about marine mammals. Just enough to be dangerous.

Cheers,

I have some ships to sink.

J
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