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#421 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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*feels ignored*
And after all those nice things I said. :p @werewolf.... just wanted to say the frustrations you're having are flaws built into the original SH3, and not a product of GWX. I never used sonar so as not give my self away. I use the hydrophone man to give me a bearing, then I pop the scope up briefly to get a range from that. In regards to my questions...(any Grey Wolves out there please?) I just wondered if the map updates setting had been altered in any way as to limit the info provided, as RUB did. In Vanilla SH3, I leave map updates off, so that I have to mark contacts on the map and update them myself (adds more to the game) With RUB I believe we were told to leave map updates on, but the information had been limited by the mod. Just looking to see what GWX's postion on map updates was. As for the sensors... I'm assuming leave 'realistic sensors' on, yes? In regards to my crew shelling my own escort on the way out of Keil.... I assume this is simply part of the vanilla AI bug with the AI not recognizing it's allies? At first I thought perhaps this is why there were no escorts or friendly ships in ports in vanilla, but then i remembered in the first training navigation in the academy, there are 4 friendly ships in the area. I think they deleted the deck gun from that scenario though..... Hhmmmm. Thoughts? Thanks
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#422 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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The Nibelung was a revolutionary sonar system and I'm not sure how well it works in SH3, but it was mainly used to verify an existing resolution or when the boat had already been detected. The Typ XXI was also able to launch acoustic torpedoes by using the active sonar. BUT active sonar like the Nibelung poses a great danger for you: It gives your presense and even your position away. So try not to overly use it to calculate your resolution or the enemy ASW forces will spoil your day.
Even today submarines don't use active sonar unless the have to. |
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#423 | |
GWX Project Director
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Regarding map contact updates. You can leave these on or off... there is no realism percentage hit for either choice. Enemy single ship radio contacts have been reduced to roughly 5% of stock SH3. Convoys of all sizes typically have to be a bit larger than stock SH3 by 1-3 ships for a possible radio contact message to be sent. Regarding friendly ships shelling other friendly ships... it is a stock SH3 bug that we haven't been able to do anything with. |
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#424 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
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Huaaah, I cannot figure out if the new posts are on top or the old ones, but I think that Monolith replied to my question.....
First of all, maybe my English is too bad for people to understand, I certainly did not blame GWX for the bug, nono, I love GWX! ![]() ![]() |
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#425 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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I originally thought that map updates were too easy, thats why I did the realistic plotting mod for RUB however I have since changed my mind.
I used to use the nomograph and do everything but to be honest, I now think I prefer GWX set at 100% and map contacts on. Man it is still bloody murder to get into position and ensure your hydrophone operator updates you on time cos for a few times I have been in position in heavy fog and relied on him to tell me when my target is in relation to the position I want him to be. All of a sudden he loses sound contact and the blinking fecker merchant has just slipped by me in the fog and is now past my decent firing solution which leaves me to have to chase him again and start over. Love it |
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#426 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 0
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hehe I am still seeding the files on torrent.
Uploaded over 25gb now in ~10 days ![]()
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#427 |
Sailor man
![]() Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
Uploads: 0
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A question- I'm still on the original grey wolves mod (and I like it
![]() ![]() Ps. does it need more computer power than GW because I dont think my PC can take much more... |
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#428 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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lol sounds like you are trying to talk yourself out of it
Try adding a second install and putting GWX on that If you like you can delete the GW one If not see a doctor - nah j\k - delete the GWX one My comp is @ss end 1.8Ghz pro and 1Gb ram and a ATI 9250 128Mb card Runs fine for me even with the full harbour traffic - I get slowdown i port but can live with that as most of my time is at sea |
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#429 | |
GWX Project Director
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Please view the online manual here relative to startup and system requirements.: http://www.users.on.net/~jscones/GWX/GWX_MANUAL_EN.pdf The loading times may be a bit longer for you. However, in-game performance should be better than before. Harbor areas will always cause an FPS hit if a mod contains harbor traffic... as both GW and GWX do. GWX comes with an optional mod to remove all harbor traffic except for your escort. |
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#430 |
Mate
![]() Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
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How come you can see crew members on deckwatch on the subs in gwx single campaign but you cannot see them on your friends sub in GWX-Multiplayer? Yet you can see the crew members on the Destroyers in multiplayer..........
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#431 |
Sailor man
![]() Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
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Thx for the quick reply. I dont realy care about loading times since I allready get myself something to drink while game loads and I ussualy come back just in time it loads so I can sip it while blowing stuff up (can life get any more beautiful
![]() One more question- sice I will have to reinstall can I use my old saved games to continue my current patrols in GWX? |
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#432 | |
GWX Project Director
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You will begin to notice other such things in MP play as well... IIRC ship props do not revolve as well. This is not an issue caused by the GWX mod. |
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#433 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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As you should, and deserve. Thanks.
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#434 |
Stowaway
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i have downloaded installed gwx mod its perfect but game is too slow now
i have amd 3000+, 768ram, radeon x800gto 256mb when i open game its loading too slow and when i try to enter a patrol mission load time very slow too. so i wanna uninstall the mod if there is nothing to do something for make game faster. but how can i uninstall mod fully, i wanna just return to original game ver. |
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#435 | |
GWX Project Director
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