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#14 | |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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![]() Quote:
I think you have to understand that most here on this board are historians to a large degree, myself included. Among many venues of interest is this one...military WWII. The GWX team used many reliable and credible sources as their reference for developing the mod...not the least of which includes behavioral physics of the U-Boat depending on the variant. You also have an "older" crowd here I suspect...myself included and as such, the ambience is one of educated and dry humor. I appreciate that. With no offense intended, it sounds as though you may want, as one veteran here describes it, a "modified arcade game". That you will not find in GWX. It's a tough, thinking strategy simulation...I wouldn't even classify it as a "game" as there is too much hardcore history behind it. Get used to 2kts max and a bouyant tendancy when submerged! Little discrepancies there may be...and in time I'm sure they'll get worked out. Of course, what we'll have then is the real deal and no need for a computer based interpretation! Now...what marina am I going to keep a 211' long Type VIIC at? ![]() |
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