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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Looks good, I'll give it a try in a minute. Thanks for sharing.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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![]() Quote:
Whilst I was trying to find the blinking ship, the secondary explosions triggered and guided me to it. (crew men flying in fog is eary) Just wish I can get out of the crappy weather cos my kills are few and far between on this mission. Had to chase a ship for 3 hours ![]() p.s. how many crew men got shot out in the pic above? |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hmmm might have to give this a go Gouldjg
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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No setting has changed as far as ship sinking times are concerned.
I have just added some effects only, Now I just need to track some sounds down |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Nice one bud, Great to see you still around modding
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#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Jason
Great stuff again as usual. For a little suspense this can be built into the random structure so the player never knows if he'll get the standard version or the "Hollywood" version. Soon as my WAW patrol is over I'm plugging in GWX ----can't wait Cheers!
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Nuke 'em till they glow! |
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#7 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Hmm, I thought RapidSh*t died, or I was hoping anyway. I got the download though, can't wait to try it out
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#8 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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![]() Quote:
Quote:
I may not get time for the random stuff in the immediate future but feel free to play with this however you want. I use your malfunctions in SH3 commander and its great. If you do manage to whip a random version up, let me know cos I will want to use it. |
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#9 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Greetings and thank you this is just the eye candy I have been looking for.
Any chance of adding new and different coloured explosions and smoke to simulate, steam, oil and electrical fires and/or smoke. Also Do you know if its possible to raise the height and volume of the smoke so goes higher and looks real J |
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