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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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http://files.filefront.com//;5468652;;/
Slap this in JSGME, I don't see why this would have any conflicts with GWX, works fine in UBWA, and I will put it in my GWX install also. ![]() |
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#2 |
Chief of the Boat
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Cheers...will give it a try
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#3 |
Lucky Jack
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Umm... guys... I really think that mod is just to reskin the workers as I´m pretty sure the workers are there in the stock SHIII.
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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__________________
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#5 |
Chief of the Boat
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Yeah dan....this is turning a little bizarre LOL ...I'm talking to Dowly on TS as the three of us are posting
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#6 |
Fleet Admiral
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So does anyone know why they aren't there in GWX? IIRC they were missing in GW1.1a also when I was running that mod.
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