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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hi Martin
Welcome to Subsim What is it you are trying to do ? Clone the Black Swan to create the River class Frigate Or alter the River class DE to become the Frigate ? |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I think that given my limited experience and the high similarity between the real river class and the black swans it would be easier I think to clone the swan to river rather than remodel the game version of the river class DE the only thing missing would be the small cubed DF deck house between the B turret and the bridge with the above listed changes with thanks for taking and interest their BBW
M.M. |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No problem MM
Well you can make a copy of the Black Swan folder Rename all the internal files to River - including in the cfg file Then you can clone using Pack3d - http://files.filefront.com/P3dAllVer.../fileinfo.html You can then make the arnament changes through the .eqp file Altering the text ( museum ) docs to match ( Dont forget to make a copy of the cfg file in the British roster folder -renaming that as you did the others ) The new dat file then really needs hexediting to rename the .tga (skin )file inside to match the new naming convention Then you can give it different skin to the Black Swan Hope that helps a bit |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Gratitude dude
this posting thing works great thats exactly what I needed thanks I will take a crack at it a little later if you would be so kind to check back here for any difficulties over the next couple of day's Id appreciate it
thanks again M.M.:p |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Am always around
![]() Thats the idea of a forum Keep us informed how you get on |
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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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So Far
OK so files are renamed as such and I am now looking at the Eqp file for the changes I need to make Now I Know to set the A Turret to null to remove it however that is the location I need for the Hhog. when I try to put the hedgehog In, should I Just try to use the A01 zone Or do I need to give it a W0? designation if so what number on evarts its W011 is there a zone in the bows for asw weaps? on original game river DE it is W07 and naturally there isnt an Hhog already on BS but one of Null Zones may be it??????? Would using the Game RiverDE eqp file work on the BS model??????
{Key -RiverDE=original game model Destroyer escort - RiverFF=Project model Frigate - BSFF=original game model Frigate} also I have p3d downloaded however its not instinctive to me and I dont entirely understand what I need to do with it Is it to compress for file sharing after Im done? Further, I know nothing of hexediting and must learn from scratch! will the model work just fine with the BS skin? M.M. (ps M.M. was born Burnley Lancashire 1963 , Living in Canada since childhood, Wifes Late Grandfather Captained two flower class and two River Class during WW2, MM is an avid student of pre atomic submersible warfare and asw, and subsims since 8bit nintendo was leading edge) Last edited by Mush Martin; 12-26-06 at 09:00 AM. |
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#7 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Reskinning
I think I will leave the reskin as a seperate project for me, however I do want to learn how and I wonder if there is a way to put hull numbers on using a method like the side emblems on the sub? does this already exist or is it even possible?
M.M. ![]() |
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