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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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1st. FullVollnurability mod IS pictures only - it simply changes (or adds) pictures to the recognitions manual. The new pictures (not covering all ships of GWX) are color coded to show keel, fuelbunk, engine room and screw's. Not really a cheat to know as most U-boot captains would know this by heart from the studying at the academy or by sheer interest in order to maximise torpedo usage. Im not beliveing they simpley shot the torpedos blind if they did one torpedo shots.
2nd. That stock 1.4b recognitions manual may perhaps only be visible if you have a specific setting selected in realism. And its possible that the recognitionsmanual *.zon, are showing this in the stock 1.4b but gets overwritten by the GWX installation *.zon file (if thats the file containing the boxes "graphics") To me it looks like the boxes are overlays on the recognitions manual. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I didn't even know about this feature until I stumbled over it while attacking a Pyro ammunition ship in GWX. Are you telling me it's always been there, in stock, RuB, and GW, without me noticing it
![]() If so, then now I feel like the guy who'd played SHIII for a year before he realized you could right-click officers and then use the buttons and switches at the stations they were assigned to ![]() But what the Heck - I also went for a year without finding the "." and "," (or "<" and ">", depending) camera feature that allowed you to track units. So what the Heck, maybe I'm just blind. It'd explain a lot:p. Quote:
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah I didnt even know it existed either
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#4 | |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
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the game suddenly changed. Of course I only got the game in September. Used this feature extensively in GW1.1a and its in UBWA 2 too. Then learned how to get in close and tight with my targets. Brittish DDs are much fun especially when you use electric torpedoes. "Looks like another one of our tankers struck a reef" "Must be rats" |
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#5 |
GWX Project Director
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Whatever the rate, I must admit to being glad that the ability to target individual regions on enemy ships is not present.
The "lock target" function in SH3 is a convenience that did not exist for U-boatmen in real life. The ability to lock to the CENTER of an enemy ship is still present and active in GWX. However, personally I never use it when I shoot. I find I am generally more accurate without the lock... and I like the opportunity to miss the target if I am off on my guesses. Now, we did redesign the invisible 3-Dimensional zones of each merchant ship in GWX. All I can think of is that potentially during this process, the ability of a player to specifically and automatically target individual sections of the ship was rendered inoperable. This may be a by-product of process due to our corrections of the damage properties of ships. (This does not apply to any variation of manual targetting.) I feel that what has happened... was an inadvertant fix. It is truth for us to say that no deliberate changes were made to the target locking feature in GWX... and removal of the function some users may classify as a bug... to infact be a benefit. |
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#6 | |
Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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any documented bug is now a feature. |
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#7 | ||
GWX Project Director
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Just because you document something to be a bug... does not mean that infact it is a bug. ![]() Furthermore, I'm not going to be drawn into a flame war with you. I have far more important things going on this season. |
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