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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Maybe the VIIFs are the Milkcows we have for our resupply.
![]() But then again, 39 torpedoes does sound nice. Think about it, it's the tonnage we want. Besides, my crew is sick of spoiled food. They want refrigerated food storage asap. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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i would like to have it really ... as well as supply missions
mine laying missions would also be nice with the type VIID only 6 of these where built
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"victim's ? ... arent we all ? " |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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The problem is that no one has figured out how to add extra playable U-Boats yet (although it could replace an existing one if someone did decide to make it). The only reason that we have the VIIC/42 is because it came with the stock game. Also, if it did replace an existing U-Boat, it would have to be one of the main models (type VIIC and not VIIC/42 for example) and I don't know if its properties (number of torpedoes for example) could be changed.
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
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well ... i think that the sh3 dev team could tell you guys if u asked them
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"victim's ? ... arent we all ? " |
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I don't think they would, as it wouldn't be profitable for them and would require a detailed explanation of the source code. They probably wouldn't be too eager to give us any details as to that code, or an actual SDK either, as SHIV will be using that code and again, they would only gain consumer appreciation for it (and although that would be beneficial to them, it probably wouldn't make up for the development time they would lose while doing it). So I personally wouldn't get my hopes up for that.
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