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Old 12-20-06, 07:50 AM   #7
hocking
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Join Date: Apr 2006
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Oh, I see. So in the end, I could have did either way. Leave the box unchecked, or checked the box and chosen the "Grey Wolves 8-hour" fatigue from the drop down list. Either of these ways would produce the exact same outcome.

The new fatigue model finally hits it right in my opinion. I have assigned all of my regular sailors (not Officers, or Petty Officers) with one of three qualifications using SH3 Commander R2.7 to help me seperate who is who. I divided them up into three groups, some having five in them, and some only having four (I am running a IIA, so I have a small crew). Anyway, these designations help me keep them seperate so I can run them in shifts easily. One 8-hour shifts will have nothing but Radio-designated sailors assigned to jobs, the next 8-hour shift will only have watchman-designated sailors assigned to jobs, and the final 8-hour shift will have nothing but Machinest-designated sailors assigned to jobs. I then throw in rested Petty Officers, and a few more regular sailors who still have a shift between there next scheduled shift into the mix to fill any voids. I am running pretty efficient probably 80% of the time I would guess.

These qualification designations that you can assign regular seaman in SH3 Commander R2.7 do not really impact that seamans abilities at all, so this is not a cheat as far as I know. But, I don't assign any Officers or Petty Officers with qualification designations from within SH3 Commander, because I think this will increase their abilities within the game and I am not wanting to cheat the system like that. Therefore, I only assign Qualification designations to Officers and Petty Officers from within the game.

Just an idea. Let me know if I am cheating the system in any way and don't know it. Thanks for your answers in this thread.
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